Nom

Nom nom eating noises in six moods, from a happy munch and a greedy fast gobble to a cute single nom and a sneaky stolen bite. Describe the nom your clip needs and Morphic generates the vocal take clean.

  • Get the exact nom, happy, greedy, satisfied, cute or sneaky
  • Voiced for the first big bite in a food clip close up
  • A clean vocal take you download and time to the bite on screen
A glazed doughnut with a bite missing and crumbs flying under warm light against a black background

Nom sounds for games, animation, and video edits

Happy nom nom

A happy nom nom nom said while munching, the classic cartoon eating noise for snack clips, food reviews and animation.

Greedy nom nom

A fast, greedy run of noms for a character wolfing down a plate, a comedy gag or a hungry creature in a game.

Satisfied nom

A slow, satisfied nom followed by so good, for the first bite of something delicious in a food video or a sketch.

Cute nom

A single cute nom, short and playful, for a small character taking a bite, a pet clip caption or a sticker style edit.

Sneaky nom

A whispered, sneaky nom nom for stealing a snack when nobody is looking, a midnight fridge raid or a stealth gag.

Excited nom

A loud, excited nom nom with a yum at the end, for a big food reveal, a reaction video or a cheerful mascot moment.

Generate a nom sound from a prompt

选择一个起点,随意修改,然后在 Morphic 中生成。

生成

Ways to use a nom sound effect

Mark the first bite of a tasty dish

A satisfied nom right on the first bite tells viewers the food is good, in a food video, a recipe short or an animated snack scene.

编辑提示词
Mark the first bite of a tasty dish

Fill a snack break without background music

A happy nom nom nom carries a close shot of someone eating with no music under it, in a vlog, a podcast clip or a cartoon.

编辑提示词
Fill a snack break without background music

Set a silly, playful tone for a food clip

A loud, excited nom nom yum on the opening shot tells viewers this clip is for fun, in a short video, a game ad or an animation.

编辑提示词
Set a silly, playful tone for a food clip

Suggest a snack thief just out of frame

A sneaky whispered nom nom over an empty plate implies someone just ate the last bite, in a comedy sketch, a game or a cartoon.

编辑提示词
Suggest a snack thief just out of frame

简单定价

今天就免费开始,随时可以升级或取消。

Basic

$19/ 月
账单金额为 $0 每年

2400 每月 信用

1 个用户

所有模型

工作流

Standard

$24/ 月
账单金额为 $0 每年

3625 每月 信用

1 个用户

所有模型

工作流

Pro

$45/ 月
账单金额为 $0 每年

6350 共享 每月 信用

1 用户

+ 最多 4 人额外付费可增加

所有模型

工作流

Max

$170/ 月
账单金额为 $0 每年

24650 共享 每月 信用

1 用户

+ 最多 9 人额外付费可增加

所有模型

工作流

Enterprise

更高的限制

自定义

定价和账单条款

大容量信用
自定义席位限制
所有模型
工作流
Pricing Gradient

Free

供随意体验

$0

永久免费

最多 20 积分
仅1个用户
部分模型
工作流

常见问题

What is a nom sound effect?
It is the spoken nom or nom nom that stands in for eating, a playful way to show someone enjoying food. It is used in food clips, cartoon snacking, games and memes, where the delivery shows whether the eater is happy, greedy or sneaky.
Where can I get nom sounds for a video?
Generate them from a prompt. Describing the delivery you need is quicker than digging through a sound board, and you get the exact bite your clip calls for. Every clip on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom nom sound effect?
Write nom once or a few times and add the mood in a bracket at the start, such as [greedy, fast] or [playful, cute]. Add a short word after it, like yum, then generate it and adjust the tag until it suits the eater.
What is the difference between a happy, a greedy and a sneaky nom?
A happy nom is bright and steady, a character simply enjoying a snack. A greedy nom is fast and runs together, someone eating too much too quickly. A sneaky nom is whispered and close, for a bite taken when nobody is meant to notice.
Can I use these nom sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my nom not sit right in the edit?
Usually it is off the bite by a few frames. Line up the first nom with the moment the fork or the mouth lands, then let the rest trail over the chew. If the clip also has real chewing audio, lower it so the voice and the crunch do not compete.