Whoosh sound effect

Short transitions, long sweeps, reverse rises, and the heavy pass of something large. A whoosh has to match the move it covers, so length is everything.

  • Match the length of the whoosh to the length of the move
  • A sweep cut to your transition, not a stock file stretched
  • Clean audio that peaks exactly on the cut
A streak of motion blur cutting diagonally across a dark ground, edges dissolving into grain

Whoosh types for edits, animation, and games

Fast transition

0:02

A short rush rising then falling quickly. Built to cover a cut rather than to be noticed, which is what most edits need.

Long sweep

0:05

A sustained rush peaking in the middle. It covers a longer move, and the peak is where the cut belongs.

Reverse riser

0:04

Rises and stops dead at the peak. It leads into a cut rather than covering one, so the silence after is the effect.

Heavy pass

0:04

A deep rush with weight and a dropping pitch. The drop is what makes it read as mass moving rather than air alone.

Metallic whoosh

0:03

An air rush with a thin ringing edge. It reads as a blade or a machine rather than as movement in general.

Whoosh with impact

0:03

A rush landing on a dull hit. The hit resolves the movement, so the transition arrives somewhere instead of trailing off.

Generate a whoosh from a prompt

选择一个起点,随意修改,然后在 Morphic 中生成。

生成

Ways to use a whoosh sound effect

Cover a cut so it stops being one

A short whoosh peaking on the edit point carries the eye across it, which is the whole reason transitions have sound.

编辑提示词
Cover a cut so it stops being one

Lead into a cut rather than cover it

A riser that stops dead at the peak leaves silence where the cut lands, which hits harder than covering it would.

编辑提示词
Lead into a cut rather than cover it

Say how heavy the thing is

A deep rush with a dropping pitch reads as mass, while a thin one reads as air. Same gesture, completely different object.

编辑提示词
Say how heavy the thing is

Land a graphic rather than let it drift

A whoosh ending on a dull impact gives the movement a destination, so a title arrives instead of fading in.

编辑提示词
Land a graphic rather than let it drift

简单定价

今天就免费开始,随时可以升级或取消。

Basic

$9/
账单金额为 $0 每年

900 每月 信用

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Standard

$24/
账单金额为 $0 每年

3200 每月 信用

1 个用户

所有模型

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Pro

$45/
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6200 共享 每月 信用

1 用户

+ 最多 4 人额外付费可增加

所有模型

工作流

Pro Max

$170/
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24000 共享 每月 信用

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+ 最多 9 人额外付费可增加

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Enterprise

更高的限制

自定义

定价和账单条款

大容量信用
自定义席位限制
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Pricing Gradient

Free

供随意体验

$0

永久免费

最多 20 积分
仅1个用户
部分模型
工作流

常见问题

How long should a whoosh be?
As long as the move it covers, and no longer. A whoosh that outlasts its transition is the most common reason one feels wrong, because the ear expects the sound to end when the picture settles.
Where should the peak of a whoosh sit?
On the cut. The loudest point of the sweep should land on the edit point, which is what carries the eye across it. Generating the whoosh at the right length makes that alignment trivial rather than fiddly.
What is a reverse whoosh for?
Leading into a cut rather than covering one. It rises and stops dead at the peak, so the edit lands in the silence immediately after, which hits considerably harder than a sound continuing through it.
How do I make a whoosh feel heavy?
Ask for a low rush with a dropping pitch as it passes. Weight lives in the low end and in that downward shift, whereas a thin bright sweep reads as air moving rather than an object with mass.
Why do my whooshes sound the same?
Because they are probably the same length. Vary duration first, then shape: short for a cut, long for a move, rising for a lead-in, and ending on an impact for an arrival.
Can I use these whoosh sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each one is generated rather than pulled from a shared catalogue, you also avoid the transition already under a hundred other edits.