Rigging & animation · Beginner
Frame range
The first and last frame of a scene’s animation, which set what plays and renders
What is a frame range?
The frame range is the first and last frame of a scene’s animation, which sets what plays back and what gets rendered. Together with the frame rate, it decides how long the shot is. In Blender, set Start and End in the timeline or the output properties; a new scene runs from frame 1 to 250.
Think of it like this
It is like marking the start and end of the part of a song you want for a ringtone: the full track is longer, but only the marked part plays.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Animate: Making things move over time.
How the frame range works
- 01Set the Start and End frame in the timeline header or the output properties.
- 02Playback loops between those two frames.
- 03Rendering an animation outputs every frame in the range, one by one.
- 04Divide the number of frames by the frame rate to get the length in seconds.
Frame range vs frame rate
| Property | Frame range | Frame rate |
|---|---|---|
| What it sets | Which frames play and render | How many frames show per second |
| Measured in | Frame numbers | Frames per second |
| Changing it | Changes length, keeps speed | Changes playback speed and smoothness |
| Where in Blender | Timeline or output properties | Output properties |
Set the frame rate once at the start of a project, then adjust the frame range as often as you need to trim or extend the shot.
Where the frame range is used
- Setting how long a shot or loop runs
- Rendering only part of an animation to test it
- Matching a shot’s length to an edit or soundtrack
Beginner tip
Testing a heavy render? Narrow the frame range to a few frames around the trickiest moment, render those, then widen it again for the final pass.
Frame range in Morphic
In Morphic for Blender, Copilot in the Chat tab reads the scene’s frame range along with its objects, materials and active camera before it writes a script for the change you describe.
Terms related to the frame range
- Rigging & animationDope sheetAn animation editor that shows every keyframe as a mark on a timeline grid
- Rigging & animationGraph editorAn animation editor that draws each animated value as a curve you can reshape
- Rigging & animationKeyframeA saved pose or value at a point in time; software fills the gaps
- Lighting & renderingImage sequenceAn animation saved as numbered still images, one per frame, instead of one video file
- Rigging & animation3D animationMoving 3D models and cameras over time to tell a story
- Lighting & renderingActive cameraThe one camera a scene renders through, out of all the cameras in it
Frame range FAQ
Updated October 29, 2026 · Browse all 3D terms