3D glossary
Explained simply
The words you meet in 3D, in plain English: modeling, texturing, rendering, animation, Blender, file formats and AI 3D.
Start here: 3D terms for beginners
New to 3D? Read these ten in order. Together they cover how a model is built, how it gets its look, how it moves and how it becomes an image.
- 01MeshThe surface of a 3D model, made of points, lines and flat faces
- 02PolygonA flat shape with straight sides; meshes are built from many of them
- 03TopologyHow the faces and edges of a mesh are laid out and flow across it
- 04UV mappingFlattening a 3D surface into 2D so a texture knows where to go
- 05TextureAn image wrapped onto a 3D surface to give it color and detail
- 06MaterialThe settings that decide what a 3D surface is made of
- 07PBR (physically based rendering)Materials and light that follow real-world physics
- 08RiggingGiving a model a skeleton and controls so it can be posed
- 09KeyframeA saved pose or value at a point in time; software fills the gaps
- 10RenderingTurning a 3D scene into finished images or video frames
All 3D terms, A to Z
248 terms
#
- Rigging & animation12 principles of animationTwelve classic guidelines that make motion feel alive and believable
- Rigging & animation3D animationMoving 3D models and cameras over time to tell a story
- Software basics3D cursorBlender’s movable marker that sets where new objects appear
- File formats3D file formatsThe ways a 3D model or scene is saved, and how to pick the right one
- Modeling3D modelingBuilding the shape of an object in 3D software, point by point or brush by brush
- AI & 3D generation3D motionAI camera movement that adds depth to a still image
- 3D printing & CAD3D print supportsTemporary scaffolding that holds up overhangs while a model prints
- 3D printing & CAD3D printingBuilding a real object layer by layer from a 3D model
- Scanning & XR3D product visualizationShowing products as 3D renders, animations or interactive viewers
- Scanning & XR3D scanningMeasuring a real object or place to make an accurate 3D copy
- Software basics3D softwarePrograms for building, editing and rendering 3D models and scenes
- AI & 3D generation3D world generationAI that creates explorable 3D scenes or worlds from a prompt or image
A
- Lighting & renderingActive cameraThe one camera a scene renders through, out of all the cameras in it
- Software basicsActive objectThe one selected object that tools treat as the main target, usually the last clicked
- Software basicsAdd-onAn optional extra you install to give a 3D app new tools
- AI & 3D generationAI renderingUsing AI image or video models to turn a simple 3D render into a finished look
- AI & 3D generationAI texturingUsing AI to create the colors and materials on a 3D model from a prompt
- Texturing & materialsAlbedo mapA texture holding a surface’s pure color, with no lighting painted in
- Texturing & materialsAmbient occlusionThe soft darkening in corners and cracks where less light reaches
- Rigging & animationAnimation curveA line on a graph showing how a value changes over time
- Rigging & animationAnimation retargetingCopying motion from one skeleton onto a different character
- Lighting & renderingAnti-aliasingSmoothing the jagged stair-step edges in rendered images
- Software basicsApply transformsMaking an object’s current size and rotation its clean starting point
- ModelingArray modifierA modifier that repeats an object in rows, grids or circles with adjustable spacing
- Scanning & XRAugmented realityPlacing digital 3D content over a live view of the real world
- Rigging & animationAuto-riggingSoftware that fits a skeleton and skin weights to a character for you
B
- Software basicsBackface cullingSkipping the back side of faces to draw a scene faster
- Texturing & materialsBakingSaving slow detail or lighting into a texture so it never has to be recalculated
- ModelingBevelCutting a sharp corner into a small slope or curve so it catches light
- ModelingBezier curveA smooth curve shaped by a few anchor points and the handles that pull on them
- Rigging & animationBlend shapeA saved, reshaped copy of a mesh you can fade in, like a smile
- Software basicsBlockingPlacing actors and camera to plan a shot
- Rigging & animationBoneOne rigid piece of a 3D skeleton that moves the mesh around it
- ModelingBooleanCombining or cutting two shapes with union, difference or intersect
- ModelingBounding boxThe smallest box that fully contains a 3D object
- ModelingBox modelingShaping a model by starting from a cube and refining it step by step
- Texturing & materialsBSDF (shader)The rule a renderer uses for how light bounces off or passes through a surface
- Texturing & materialsBump mapA grayscale texture that fakes fine bumps through shading alone
C
- 3D printing & CADCAD (computer-aided design)Software for modeling objects with exact measurements, ready to manufacture
- Scanning & XRCamera solveWorking out a real camera’s path from tracked footage
- Lighting & renderingCausticsBright patterns of light focused by glass, water or polished metal
- Lighting & renderingCel shadingA style that makes 3D look hand-drawn, with flat color bands and outlines
- Scanning & XRCGI (computer-generated imagery)Any image or video made with computer graphics, from film effects to product shots
- Texturing & materialsChannel packingStoring several grayscale maps in the color channels of one image
- ModelingCharacter modelA 3D person or creature built to be rigged and animated
- AI & 3D generationClay renderA plain grey render that shows only form, light and composition
- Software basicsClipping planesThe near and far limits of what a camera or viewport can see
- Rigging & animationCloth simulationMaking a mesh fold, drape and flap like real fabric
- Software basicsCollectionsFolders in Blender’s outliner that group objects so you can hide or reuse them together
- Rigging & animationConstraintA rule that makes one object follow, copy or limit another
- Rigging & animationControl rigThe handles animators grab to pose a character without touching bones
- Software basicsCoordinate spaceThe set of axes that positions and directions are measured against
D
- Texturing & materialsDecalAn image placed on top of a surface like a sticker, for one-off details
- ModelingDecimationAutomatically cutting a mesh’s face count while keeping its shape
- Lighting & renderingDenoisingCleaning the grainy speckle out of a fast render
- AI & 3D generationDepth mapA grayscale image showing how far each pixel is from the camera
- Lighting & renderingDepth of fieldHow much of the scene, front to back, looks sharp
- Texturing & materialsDiffuse mapA color texture from older workflows that often includes painted shading
- Scanning & XRDigital twinA 3D copy of a real thing, kept in step with it through live data
- Texturing & materialsDisplacement mapA texture that really moves the surface, changing its shape and outline
- Rigging & animationDope sheetAn animation editor that shows every keyframe as a mark on a timeline grid
- Software basicsDuplicate verticesStacked points that look joined but secretly split a mesh apart
E
- Rigging & animationEasingSpeeding up or slowing down motion so it feels natural
- ModelingEdgeA straight line joining two vertices; the borders of every face
- ModelingEdge loopA chain of connected edges that runs around a model, end to end
- ModelingEdge ringA set of parallel edges side by side, like the rungs of a ladder
- Software basicsEdit mode vs object modeChanging a model’s shape versus handling the model as a whole
- Texturing & materialsEmission mapA texture that makes parts of a surface glow with their own light
- ModelingEnvironment designDesigning the 3D worlds and sets a story happens in
- ModelingExtrusionPulling a face, edge or point outward to grow new geometry from it
F
- ModelingFaceThe flat, filled surface between edges; the part you actually see and texture
- 3D printing & CADFDM printingThe common home method that builds parts from melted plastic filament
- Lighting & renderingField of viewHow wide a camera sees, set by its lens
- Lighting & renderingFirefliesBright speckled pixels that scatter across a path-traced render
- Software basicsFlipped normalsFaces pointing inward, which make a model look dark, see-through or broken
- Rigging & animationFluid simulationMaking liquids, smoke and fire move realistically in 3D
- Lighting & renderingFocal lengthThe lens setting that controls zoom and perspective
- Rigging & animationForward kinematicsPosing a limb one joint at a time, from the shoulder down
- Rigging & animationFrame rangeThe first and last frame of a scene’s animation, which set what plays and renders
- Lighting & renderingFresnel effectWhy surfaces turn more mirror-like when you view them at a glancing angle
G
- 3D printing & CADG-codeThe line-by-line instructions a 3D printer or CNC machine follows
- File formatsGame art pipelineThe steps from concept sketch to a model that runs in a game
- File formatsGame assetAny model, texture or sound built to run in a game
- File formatsGame engineSoftware that renders 3D scenes in real time and runs interactive apps
- AI & 3D generationGaussian splattingShowing a real scene as millions of soft, colored blobs that render in real time
- ModelingGeometryThe shape data of a 3D model: its points, edges, faces and curves
- Rigging & animationGimbal lockWhen two rotation axes line up and an object loses a direction of spin
- Lighting & renderingGlobal illuminationLight that bounces between surfaces, filling shadows and carrying color
- Rigging & animationGraph editorAn animation editor that draws each animated value as a curve you can reshape
H
- Rigging & animationHair and furThousands of thin strands grown on a mesh, then combed and styled
- ModelingHard-surface modelingModeling rigid, manufactured objects with crisp edges and clean panels
- Lighting & renderingHDR (high dynamic range)Images that hold a much wider range of dark to bright
- Lighting & renderingHDRIA 360-degree image that stores real light levels, used to light 3D scenes
- Texturing & materialsHeight mapA grayscale image where brightness stands for height
- ModelingHigh-polyA dense, detailed model, often sculpted and used as a source for baking
I
- File formatsIGES fileAn older CAD exchange file for surfaces, curves and drawings
- Software basicsImage planeA flat plane in a 3D scene that shows a picture or video, for references and backdrops
- Lighting & renderingImage sequenceAn animation saved as numbered still images, one per frame, instead of one video file
- AI & 3D generationImage to 3DTurning a picture of an object into a 3D model with AI
- Lighting & renderingImage-based lightingLighting a 3D scene with a panoramic image of its surroundings
- Lighting & renderingIndex of refractionThe number that sets how much glass, water and gems bend light
- 3D printing & CADInfillThe hidden pattern a printer builds inside a part instead of solid plastic
- ModelingInsetA tool that makes a smaller copy of faces inside their own outline, with a border
- ModelingInstancingPlacing many copies of one model that all share the same data
- Rigging & animationInterpolationHow software fills in the values between two keyframes
- Rigging & animationInverse kinematicsPosing a limb by moving its end, like dragging a hand into place
K
L
- ModelingLatticeA simple cage that bends and squashes the object inside it
- 3D printing & CADLayer heightHow thick each printed layer is, trading speed against smoothness
- Scanning & XRLidarMeasuring distance with laser pulses to map shapes and spaces in 3D
- Lighting & renderingLight typesPoint, sun, spot and area: the four lamps in Blender and how each casts shadows
- Lighting & renderingLightmapA texture of baked lighting that lets real-time scenes look richly lit
- ModelingLOD (level of detail)Swapping in simpler versions of a model as it moves away from the camera
- ModelingLoop cutA one-click slice that adds a new edge loop all the way around a mesh
- ModelingLow-polyA model with few faces, built for speed or for a simple faceted look
M
- ModelingManifoldA closed, clean mesh with a clear inside and outside, ready to print
- Texturing & materialsMatcapA lit-sphere image that gives a model an instant look with no lights
- Scanning & XRMatchmovingMatching a 3D camera to real footage so CG sits in the shot
- Texturing & materialsMaterialThe settings that decide what a 3D surface is made of
- Texturing & materialsMaterial slotsNumbered places on an object where materials plug in, so one object can use several
- ModelingMeshThe surface of a 3D model, made of points, lines and flat faces
- Texturing & materialsMetallic mapA black-and-white texture that marks which parts of a surface are metal
- Texturing & materialsMipmapA smaller, pre-shrunk copy of a texture used for distant surfaces
- ModelingMirror modifierA modifier that copies one half of a model to the other side and keeps them in sync
- Texturing & materialsMissing texturesImage files a material can no longer find, which Blender shows as bright pink
- Scanning & XRMixed realityDigital objects that share space with the real world and react to it
- ModelingModifierA reversible effect stacked on an object, such as mirror, bevel or smooth
- Lighting & renderingMotion blurThe streak a fast-moving object leaves in a frame
- Rigging & animationMotion captureRecording a real performer’s movement to drive a 3D character
- AI & 3D generationMulti-view generationAI that draws one object from several matching angles, as a step toward 3D
N
- ModelingN-gonA face with five or more sides, handy on flat areas and risky elsewhere
- AI & 3D generationNeRF (neural radiance field)An AI model that learns a real scene from photos and shows it from new angles
- Software basicsNode editorA workspace where you wire boxes together to build materials and effects
- Rigging & animationNonlinear animationArranging whole animations as clips you can reorder, loop and blend
- Texturing & materialsNormal mapA texture that fakes small bumps and dents without adding geometry
- ModelingNURBSSmooth surfaces defined by math curves, used for precise product design
O
- File formatsOBJ fileA simple, widely supported 3D file that stores a mesh
- Software basicsObject (3D)One thing in a 3D scene, such as a mesh, light or camera, with its own transform
- Rigging & animationOnion skinningSeeing faded neighbor frames while you animate
- Texturing & materialsOpacity mapA grayscale texture that sets how see-through each part of a surface is
- Software basicsOperator search (F3)Press F3 in Blender, type a command’s name and run it without hunting through menus
- Lighting & renderingOrthographic projectionA view with no perspective, where objects stay the same size at any distance
- Software basicsOutlinerThe panel that lists every object in a scene as a searchable tree
P
- 3D printing & CADParametric modelingBuilding CAD parts from dimensions you can change later
- ModelingParentingLinking objects so a child moves, turns and scales with its parent
- Rigging & animationParticle systemA tool that sprays and steers many small points for sparks, rain and dust
- Lighting & renderingPath tracingRay tracing that follows light through many bounces for photoreal images
- Texturing & materialsPBR (physically based rendering)Materials and light that follow real-world physics
- Lighting & renderingPhong shadingA classic per-pixel lighting method for smooth surfaces and soft highlights
- Scanning & XRPhotogrammetryBuilding a 3D model from many overlapping photos of a real object
- Rigging & animationPhysics simulationLetting the software work out motion from gravity, forces and collisions
- ModelingPivot pointThe point an object rotates and scales around
- File formatsPLY fileA flexible 3D file for scans and point clouds, with color on every point
- Scanning & XRPoint cloudA set of 3D points, often from a scan, that outlines a shape
- ModelingPoleA vertex where three, five or more edges meet instead of the usual four
- ModelingPolycountHow many faces or triangles a model has; the quickest measure of its weight
- ModelingPolygonA flat shape with straight sides; meshes are built from many of them
- Rigging & animationPose modeThe mode for moving and keying a rig’s bones to pose a character
- Software basicsPrevisRough 3D versions of shots, planned before filming or generating
- ModelingPrimitiveA ready-made basic shape, such as a cube, sphere or cylinder, to start from
- ModelingProcedural modelingBuilding models from rules and settings so they can be changed or regenerated
- Texturing & materialsProcedural textureA pattern generated by math rules, with no fixed resolution
- Software basicsProperties editorThe tabbed panel that holds render, scene, object, modifier and material settings
- Software basicsProportional editingMoving a few points so nearby ones follow along, fading with distance
- Software basicsPython scriptingWriting short programs to automate and extend a 3D app
R
- Lighting & renderingRasterizationThe fast way games and viewports draw 3D, by filling in triangles on screen
- Lighting & renderingRay tracingRendering by following rays of light for true reflections and shadows
- Lighting & renderingReal-time renderingDrawing 3D images fast enough to react instantly, as in games and viewports
- ModelingRemeshRebuilding a whole mesh automatically with new, evenly spaced faces
- Lighting & renderingRender engineThe software that turns a 3D scene into finished images
- Lighting & renderingRender farmMany computers rendering an animation together to finish it faster
- Lighting & renderingRender passesSeparate images of a render’s lighting, shadows, depth and masks
- Lighting & renderingRender samplesHow many light paths a renderer averages per pixel: more means less noise
- AI & 3D generationRender to videoTurning a 3D render or camera view into a generated video clip with AI
- Lighting & renderingRenderingTurning a 3D scene into finished images or video frames
- 3D printing & CADResin printingHardening liquid resin with light, layer by layer, for very fine detail
- ModelingRetopologyRebuilding a messy model with a clean, lighter mesh on top
- Rigging & animationRiggingGiving a model a skeleton and controls so it can be posed
- Rigging & animationRigid body simulationPhysics for solid objects that fall, collide and stack without bending
- Texturing & materialsRoughness mapA grayscale texture that sets how sharp or blurry reflections look
S
- Lighting & renderingScreen-space reflectionA real-time trick that builds reflections from what is already on screen
- ModelingSculptingShaping a dense model with brushes, the way you would push and pull clay
- Texturing & materialsSeamless textureAn image whose edges match, so it repeats with no visible join
- Software basicsSelection modesThe three ways to pick parts of a mesh while editing: vertices, edges or faces
- ModelingSet dressingFilling a 3D scene with props and small details so it feels lived in
- Texturing & materialsShaderThe small program that decides the final color of every point on a surface
- Lighting & renderingShadow mappingHow real-time engines draw shadows fast, using a depth image from each light
- Software basicsSidebar (N panel)The strip on the right of Blender’s viewport with exact values, view settings and add-ons
- AI & 3D generationSigned distance fieldA shape stored as the distance from every point in space to its surface
- Rigging & animationSkeletal animationAnimating a model by moving the bones inside it
- Rigging & animationSkeletonThe full set of linked bones that decides how a 3D model can bend
- Rigging & animationSkinningAttaching a mesh to its skeleton so the surface bends with the bones
- 3D printing & CADSlicerThe program that turns a 3D model into layer-by-layer print instructions
- Texturing & materialsSmart UV projectBlender’s automatic unwrap that cuts a model into flat pieces by angle, no seams needed
- Software basicsSmooth shadingMaking faceted models look rounded by blending light across faces
- ModelingSmoothing groupA set of faces that shade as one smooth surface, with hard edges where sets meet
- Software basicsSnappingMaking objects and points jump to exact spots as you move them
- ModelingSolidify modifierA modifier that gives a flat or open surface an even, adjustable thickness
- Texturing & materialsSpecular mapA texture that sets how strongly each spot reflects light as a highlight
- Lighting & renderingSpecular reflectionMirror-like reflection that creates shiny highlights on a surface
- ModelingSplineAny smooth curve that software builds from a handful of control points
- File formatsSTEP fileThe standard CAD exchange file for exact, measurable 3D parts
- File formatsSTL fileThe standard 3D printing file: a model’s surface as a list of triangles
- ModelingSubdivision surfaceSmoothing a model by splitting each face into smaller ones, level by level
- Lighting & renderingSubsurface scatteringLight soaking into skin, wax or marble and glowing out nearby
- ModelingSurface normalThe invisible arrow that says which way a surface faces
T
- ModelingTessellationBreaking a surface into many small flat faces, usually triangles
- Texturing & materialsTexel densityHow many texture pixels cover each unit of a model’s surface
- AI & 3D generationText to 3DMaking a 3D model from a written description
- Texturing & materialsTextureAn image wrapped onto a 3D surface to give it color and detail
- Texturing & materialsTexture atlasOne image that packs the textures of many objects side by side
- Texturing & materialsTexture compressionShrinking textures into formats the graphics card can read directly
- Texturing & materialsTexture mappingWrapping a flat image onto a 3D surface to give it color and detail
- Texturing & materialsTexture paintingBrushing color and detail straight onto a 3D model
- Lighting & renderingTone mappingFitting a render’s huge brightness range onto a screen without losing detail
- ModelingTopologyHow the faces and edges of a mesh are laid out and flow across it
- Software basicsTransformAn object’s location, rotation and scale: where it is, which way it faces, how big
- Software basicsTransform gizmoThe colored on-screen handles for moving, rotating and scaling objects
- ModelingTriangulationSplitting every face of a mesh into triangles, usually before export
- Texturing & materialsTrim sheetA texture of reusable detail strips shared across many models
- Texturing & materialsTriplanar mappingProjecting a texture from three directions so no UVs are needed
- Lighting & renderingTurntable renderA looping animation that spins a 3D model so you see every side
- Rigging & animationTweeningGenerating the frames between two keyframes
U
- Texturing & materialsUDIMSpreading UVs across numbered texture tiles for far more detail
- Software basicsUndo historyThe list of recent steps a 3D app remembers, so you can undo, redo or jump back
- Software basicsUnit scaleHow big one unit in a 3D app is in the real world
- Texturing & materialsUV mappingFlattening a 3D surface into 2D so a texture knows where to go
- Texturing & materialsUV seamAn edge marked as a cut line, telling the unwrap where to split the surface
- Texturing & materialsUV unwrappingCutting a 3D surface along seams and unfolding it flat for texturing
V
- ModelingVertexA single point in 3D space; the corners every mesh is built on
- Lighting & renderingView transformThe curve that turns raw render light into colors a screen can show, like AgX or Filmic
- Software basicsViewportThe live window where you see, move around and edit a 3D scene
- Software basicsViewport renderA quick image or video of exactly what the viewport shows, without a full render
- Software basicsViewport shadingHow the viewport draws your scene: wireframe, solid, material preview or rendered
- Scanning & XRVirtual productionFilming actors in front of real-time 3D backgrounds shown on LED walls
- Scanning & XRVirtual realityA headset experience that puts you inside a fully digital 3D world
- Lighting & renderingVolumetric lightingLight made visible in fog, dust or smoke, creating beams and haze
- ModelingVoxelA tiny cube of 3D space, like a pixel with depth
- File formatsVRMLAn early text format for 3D scenes on the web, saved as .wrl files
W
- Rigging & animationWalk cycleA looping animation of two steps that can repeat forever
- Rigging & animationWeight paintingBrushing on a mesh to set how strongly each bone moves each area
- ModelingWireframeA see-through view that draws only a model’s edges
- Lighting & renderingWorld environmentThe sky and background around a 3D scene, which also lights everything in it
3D in Morphic
Morphic is an AI video and image creation platform that takes a project from brief to finished film in one browser workspace. An agentic Copilot plans and runs the work, generating across frontier image, video and audio models; a shared Canvas is where teams explore and compare options; and Compose, a real multi-track editor, cuts, grades and scores the result and exports up to 4K. Built for studios, agencies, marketing teams and independent creators, Morphic replaces a stack of single-purpose tools with one place to generate, edit and deliver. Two parts of it work in 3D:
- In Morphic3D SceneBlock a shot in 3D before you generate it: sets, posed mannequins, camera moves and lenses, exported as a frame or clip for the video model to follow.
- Free add-onMorphic for BlenderAsk Copilot to change your scene and approve each script, generate images, video and 3D models at the 3D cursor, and send renders to Morphic.