3D animation and rigging terms

How 3D things move: the skeletons and controls that let a model be posed, the keyframes and curves that time the motion, and the simulations that handle physics.

Beginner 3D animation and rigging terms

Intermediate 3D animation and rigging terms

Advanced 3D animation and rigging terms

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3D animation and rigging terms FAQ

What is the difference between rigging and animation?
Rigging builds the skeleton and controls inside a model. Animation uses those controls to pose it over time. A character is rigged once; it is animated for every shot.
What is the difference between FK and IK?
With forward kinematics you rotate each joint in turn, which suits swinging motion. With inverse kinematics you move the end of a limb and the joints follow, which suits feet on the ground and hands on objects.
Do I need to learn rigging to animate?
Not at first. Many characters come already rigged, and auto-rigging tools can rig a humanoid in minutes. Learn to animate with an existing rig, then learn rigging when you build your own characters.

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