Lighting & rendering · Intermediate
Image-based lighting
Lighting a 3D scene with a panoramic image of its surroundings
Also called IBL
What is image-based lighting?
Image-based lighting, or IBL, lights a 3D scene using a panoramic image of a real or rendered environment. Every part of the image acts as a tiny light, so models pick up believable brightness, color and reflections from their surroundings with very little setup.
Think of it like this
It is like setting a model down in a real place and letting that whole place light it, sky, walls and windows included.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Render: Lighting the scene and turning it into images or video.
How image-based lighting works
- 01A 360-degree image of an environment wraps around the scene like a sphere.
- 02Each direction of the image adds light in its own color and brightness.
- 03Shiny surfaces reflect the image; rough ones pick up its soft, blurred glow.
- 04Rotating the image changes where the brightest light comes from.
Image-based lighting vs HDRI
| Property | Image-based lighting | HDRI |
|---|---|---|
| What it is | A lighting technique | An image file |
| Job | Lights and reflects the scene | Supplies the light data |
| Needs | An environment image, ideally HDR | A renderer that reads it |
They work together: an HDRI is the most common image used for image-based lighting.
Where image-based lighting is used
- Product renders with realistic reflections
- Placing CG objects into real photos and footage
- Quick, natural lighting while developing a look
Beginner tip
Use an HDR image, not a regular photo. A normal JPEG clips bright areas like the sun, so the light looks flat and shadows lose their direction.
Terms related to image-based lighting
- Lighting & renderingHDRIA 360-degree image that stores real light levels, used to light 3D scenes
- Lighting & renderingHDR (high dynamic range)Images that hold a much wider range of dark to bright
- Lighting & renderingGlobal illuminationLight that bounces between surfaces, filling shadows and carrying color
- Lighting & renderingSpecular reflectionMirror-like reflection that creates shiny highlights on a surface
- Texturing & materialsPBR (physically based rendering)Materials and light that follow real-world physics
- Lighting & renderingRenderingTurning a 3D scene into finished images or video frames
Image-based lighting FAQ
Updated October 29, 2026 · Browse all 3D terms