Level

A loading sweep rising to a soft thud, a bright three-note start cue, a heavy door grinding open and a portal swelling into a pop. Describe the level change in your game and Morphic generates it clean.

  • Describe the exact level change your game needs, from a wipe to a portal
  • Yours alone, not a stock game cue already in a hundred other builds
  • Download clean audio and drop it straight into your edit
A glowing doorway of pale blue light opening in a dark stone wall, a sweep of luminous particles drawn into it, pure black around the frame

Level sounds for games, animation, and video edits

Level loading sweep

A rising synthetic sweep that climbs for several seconds and lands on a soft thud, for the loading screen before a stage.

Level start cue

Three short bright ascending notes ending on a held last tone, the signal that play is about to begin.

Stone gate opening

A heavy grind of stone on stone ending in a soft chime, for a gate that opens onto the next area.

Level select tick

Three quick soft ticks, each slightly higher, as a cursor steps across the stage icons on a map.

Screen wipe whoosh

A fast airy sweep from left to right that ends on a firm click, for a cut between stages.

Portal opening

A shimmering swell that rises and finishes in a soft pop, for a warp to a new world or stage.

Generate a level sound from a prompt

出発点を選び、好きなように編集して、Morphicで生成しましょう。

生成

Ways to use a level sound effect

Start a new stage with a bright three-note cue

A short ascending cue on the first frame of a stage tells the player to move, in a platformer, a mobile game or a trailer.

プロンプトを編集
Start a new stage with a bright three-note cue

Fill a loading screen without music

A rising sweep over a static screen makes a wait feel like progress, in a game menu, a demo reel or an app.

プロンプトを編集
Fill a loading screen without music

Set a fantasy world with a stone gate

A grinding door and a chime says new area and a bit of danger, in an adventure game, an animation or a tabletop video.

プロンプトを編集
Set a fantasy world with a stone gate

Imply a hidden shortcut to another world

A portal swell off screen hints at a way through the viewer never sees, in a game walkthrough, a cartoon or a short film.

プロンプトを編集
Imply a hidden shortcut to another world

シンプルな料金体系

今すぐ無料で始めて、いつでもアップグレードまたはキャンセルできます。

Basic

$19/ 月
請求額は $0 年

2400 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Standard

$24/ 月
請求額は $0 年

3625 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Pro

$45/ 月
請求額は $0 年

6350 共有 月 クレジット

1 ユーザー

+ 最大 4 名まで追加費用

すべてのモデル

ワークフロー

Max

$170/ 月
請求額は $0 年

24650 共有 月 クレジット

1 ユーザー

+ 最大 9 名まで追加費用

すべてのモデル

ワークフロー

Enterprise

より高い制限のために

カスタム

料金と請求条件

大容量クレジット
カスタムシート制限
すべてのモデル
ワークフロー
Pricing Gradient

Free

気軽に試したい方に

$0

ずっと無料

最大20クレジット
1ユーザーのみ
一部のモデル
ワークフロー

よくある質問

What is a level sound effect?
It is a cue that marks moving into, selecting or loading a game level: a sweep, a start jingle, a door opening or a portal. It tells the player that the scene has changed.
Where can I get level sounds for a game?
Describe the transition your game uses and generate it, instead of reusing the same stock cue as other builds. Every sound on this page came from the prompt shown beside it.
How do I make a custom level transition sound?
Say what happens on screen, then name the material or instrument and how the sound ends. A prompt like a screen wipe, a fast airy whoosh ending on a firm click, gives Morphic a clear shape.
What is the difference between a level sound and a level-up sound?
A level sound marks entering or loading a stage, while a level-up sound rewards a player for growing stronger. Use the first for scene changes and the second for a progress chime.
Can I use these level sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. They fit indie games, apps and trailers.
Why does my loading sweep feel flat?
It may lack a clear ending. Say that the sweep climbs for several seconds and lands on a soft thud, then generate again so the transition has a start, a rise and a landing.