Liquid

Water filling a glass, a pot bubbling, a tap dripping into a sink and a bottle glugging as it empties. Describe the liquid and the action and Morphic generates it clean.

  • Describe the exact liquid, container and movement your scene needs
  • Yours alone, not a stock splash already in a hundred other videos
  • Download clean audio and drop it straight into your edit
A clear stream of water pouring into a glass, a crown of droplets frozen mid-splash and a thin bright edge of light on the rim, against pure black

Liquid sounds for games, animation, and video edits

Pour into a glass

A steady splashing stream that rises in pitch as the glass fills, for a drink poured on camera.

Pot bubbling

A rapid run of soft plops and gurgles, unbroken, for a stew on the stove or a potion cauldron.

Tap drips

Four single drops with a gap between each and a small ring at the end, for a leaky sink.

Bottle glug

Uneven gulping gurgles that slow towards the end, for a bottle emptying into a cup.

Thick syrup pour

A heavy slow stream with soft wet plops at the end, for honey, syrup or a sauce.

Water splash

One wet splash and a few scattered droplets, for a cup of water thrown or tipped over.

Generate a liquid sound from a prompt

Pick a starting point, edit anything you like, then generate it in Morphic.

Generate

Ways to use a liquid sound effect

Punctuate a drink with a glass filling

The rising pitch of a pour on the cut tells the viewer the glass is full, in a recipe video, a bar scene or an ad.

Edit prompt
Punctuate a drink with a glass filling

Fill a silent kitchen with a bubbling pot

A steady bubble keeps a still stove shot alive without music, in a cooking channel, a game or an animated short.

Edit prompt
Fill a silent kitchen with a bubbling pot

Set a leaky basement with slow drips

Single drops with gaps say damp and quiet before anyone speaks, in horror, a thriller or a game level.

Edit prompt
Set a leaky basement with slow drips

Imply a spill the viewer never sees

A splash and scattered droplets from off screen suggest something fell, in a comedy, a drama or an audio piece.

Edit prompt
Imply a spill the viewer never sees

Simple pricing

Get started for free today, with the option to upgrade or cancel anytime.

Basic

$19/ month
billed as $0 per year

2400 monthly credits

1 user only

All models

Workflows

Standard

$24/ month
billed as $0 per year

3625 monthly credits

1 user only

All models

Workflows

Pro

$45/ month
billed as $0 per year

6350 shared monthly credits

1 user

+ up to 4 more at extra cost

All models

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Max

$170/ month
billed as $0 per year

24650 shared monthly credits

1 user

+ up to 9 more at extra cost

All models

Workflows

Enterprise

For higher limits

Custom

pricing and billing terms

High-volume credits
Custom seat limits
All models
Workflows
Pricing Gradient

Free

For playing around

$0

forever free

Up to 20 credits
1 user only
Limited models
Workflows

FAQs

What is a liquid sound effect?
It is any sound of fluid moving: a pour, a drip, a bubble, a glug or a splash. The type of liquid and the container change the pitch and the texture.
Where can I get liquid sounds for a video?
Describe the liquid, the container and the action and generate it, instead of searching a long library for a splash that nearly fits. Each sound here came from the prompt printed beside it.
How do I make a custom liquid sound?
Name the liquid, how thick it is and what it moves through. A prompt like thick syrup poured slowly from a jug gives Morphic a clear picture of the flow.
What is the difference between a pour and a glug?
A pour is a smooth continuous stream, while a glug is a broken gulping flow from a narrow neck. Pick the pour for smooth filling and the glug for a bottle emptying.
Can I use these liquid sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. They work for recipes, ads and games.
Why does my splash sound dry?
The prompt may be missing the wetness cue. Name the surface, say wet and scattered droplets, and keep the sound close, then generate again.