Play

A light tap on a play button, a rising chime as a game starts and three beeps counting down to go. Describe the play moment in your app or video and Morphic generates it clean.

  • Describe the exact play cue your screen needs, from a button tap to a game start
  • Yours alone, not a stock start sound already in a hundred other apps
  • Download clean audio and drop it straight into your edit
A single round play button glowing soft amber on a matte black console, a ring of light spreading outward from its centre

Play sounds for games, animation, and video edits

Play button tap

A light clean tap with a small upward blip, the press of a play control on a media player.

Pause toggle

A soft double tick that drops slightly in pitch, the toggle back from playing to paused.

Game start sting

A bright rising run of notes that lands on a top note, the cheerful start of a game round.

Countdown to go

Three level beeps then a higher longer one, the countdown into a race or a round.

Coin slot start

A metal coin dropping into a slot and a bright ding, the arcade way to begin a play.

Level whoosh

A quick airy sweep that rises and snaps into place, for a game level kicking off.

Generate a play sound from a prompt

Pick a starting point, edit anything you like, then generate it in Morphic.

Generate

Ways to use a play sound effect

Mark the moment someone presses play

A light blip on the tap of the button rewards the click, in an app demo, a music player trailer or an interface animation.

Edit prompt
Mark the moment someone presses play

Start a round with energy

A bright rising sting on the first frame of a round sets the mood, in a game trailer, a kids app or a quiz stream.

Edit prompt
Start a round with energy

Build up to a race or a challenge

Three beeps and a higher go give a build to any starting line, in a sports clip, a game level intro or a classroom countdown.

Edit prompt
Build up to a race or a challenge

Suggest an arcade without showing one

A coin dropping into a slot from off screen puts the audience in a game hall, in a retro-style short, a comedy or a game menu.

Edit prompt
Suggest an arcade without showing one

Simple pricing

Get started for free today, with the option to upgrade or cancel anytime.

Basic

$19/ month
billed as $0 per year

2400 monthly credits

1 user only

All models

Workflows

Standard

$24/ month
billed as $0 per year

3625 monthly credits

1 user only

All models

Workflows

Pro

$45/ month
billed as $0 per year

6350 shared monthly credits

1 user

+ up to 4 more at extra cost

All models

Workflows

Max

$170/ month
billed as $0 per year

24650 shared monthly credits

1 user

+ up to 9 more at extra cost

All models

Workflows

Enterprise

For higher limits

Custom

pricing and billing terms

High-volume credits
Custom seat limits
All models
Workflows
Pricing Gradient

Free

For playing around

$0

forever free

Up to 20 credits
1 user only
Limited models
Workflows

FAQs

What is a play sound effect?
It is the cue that tells you something has started: a play button tapped, a game round beginning or a countdown reaching go. They are short, bright and clear so they register instantly.
Where can I get play sounds for an app or game?
Describe the exact start cue and generate it, instead of using the same chime as other apps. Each sound on this page was made from the prompt printed beside it.
How do I make a custom play sound effect?
Name the control or the moment and the tone, for example "a game start jingle, four quick bright notes rising", and generate. Change the number of notes to move from a tap to a sting.
What is the difference between a play button and a game start?
A play button is a small, quiet tap that confirms a press. A game start is longer and brighter, usually a run of rising notes, because it launches an experience rather than a track.
Can I use these play sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. A generated start cue is also unique to your app.
Why does my play cue sound too much like music?
Naming a run of notes can pull the result toward a melody. Cut it to two or three notes, ask for "short and clean", and stop the tail early so it stays a cue.