Poof sound effects

The soft puff of something gone, the smoke-cloud version, the reverse for an arrival, the tiny one for a small object, and the sad deflating variant.

  • Ask for air rather than impact, which is what makes something vanish instead of explode
  • A disappearance sized to your character instead of one stock puff used for everything
  • Download clean audio and drop it straight into your edit
Poof sound effects

Disappearances for animation, games, and video

Soft puff

Displaced air with a soft attack and a short airy tail. No impact in it at all, which is what separates vanishing from breaking.

Smoke cloud

A puff and then fine particles settling. The settle is what puts a visible cloud in the frame afterwards.

Reverse appear

Growing backwards into a soft round stop. The same event running the other way, for something arriving rather than leaving.

Tiny poof

Small, high, and almost tailless. Scale lives in pitch here, so a higher puff reads as a smaller thing gone.

Sad deflate

Air escaping slowly and falling in pitch. For something that does not vanish so much as give up.

Heavy poof

A low round displacement with more body behind it. For something large going, where the tiny version would read as a joke.

Generate a disappearance from a prompt

选择一个起点,随意修改,然后在 Morphic 中生成。

生成

Ways to use a poof sound effect

Punctuate a disappearance

The puff lands on the first frame the thing is gone, never the last frame it is there. One frame early and the trick is visible.

编辑提示词
Punctuate a disappearance

Fill the beat after without music

A settling hiss of particles covers the second after somebody vanishes, so the shot holds without a cue arriving.

编辑提示词
Fill the beat after without music

Tell the audience how big it was

A small high puff reads as a coin. A low full one reads as a person. Pitch carries the size, not volume.

编辑提示词
Tell the audience how big it was

Show an exit you never animated

A puff over a cut lets a character leave without the frames it would take to animate them going, which is the whole reason the cue exists.

编辑提示词
Show an exit you never animated

简单定价

今天就免费开始,随时可以升级或取消。

Basic

$19/ 月
账单金额为 $0 每年

2400 每月 信用

1 个用户

所有模型

工作流

Standard

$24/ 月
账单金额为 $0 每年

3625 每月 信用

1 个用户

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工作流

Pro

$45/ 月
账单金额为 $0 每年

6350 共享 每月 信用

1 用户

+ 最多 4 人额外付费可增加

所有模型

工作流

Max

$170/ 月
账单金额为 $0 每年

24650 共享 每月 信用

1 用户

+ 最多 9 人额外付费可增加

所有模型

工作流

Enterprise

更高的限制

自定义

定价和账单条款

大容量信用
自定义席位限制
所有模型
工作流
Pricing Gradient

Free

供随意体验

$0

永久免费

最多 20 积分
仅1个用户
部分模型
工作流

常见问题

What makes something sound like it vanished rather than broke?
Air instead of impact. A soft round puff of displaced air with no hard attack reads as a disappearance, where anything with a sharp front reads as the object being destroyed.
Where exactly should the puff land?
On the first frame the thing is gone, never the last frame it is present. A single frame early and the audience sees the sound arrive before the picture, which exposes the trick.
How do I get an appearance instead?
Reverse it. Ask for an airy sound growing backwards from nothing into a soft round stop, with no attack at the front. Same event, opposite direction.
How do I change the size of the thing that vanished?
With pitch. A small high puff reads as a coin or a note, a low full one reads as a person. Turning the same puff up just makes a small object loud.
How is this different from the magic page?
Magic covers spells, sparkles and transformations. A poof is one specific event, something ceasing to be where it was, and it is just as often used for comedy as for magic.
Can I use these in a commercial project?
Yes. Audio generated on a paid Morphic plan is cleared for commercial use, including animation, games, and advertising.