Modeling · Beginner
Boolean
Combining or cutting two shapes with union, difference or intersect
Also called Boolean operation
What is a boolean in 3D modeling?
A boolean is an operation that combines two shapes into one: union merges them, difference cuts one out of the other, and intersect keeps only the part where they overlap. It is a fast way to drill holes, carve slots and join parts, though it often leaves messy faces to clean up.
Think of it like this
It is like a cookie cutter: press one shape into the dough to cut out a hole, or keep only the piece inside the cutter.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Create: Building the shape: modeling, sculpting, scanning or generating it.
How a boolean works
- 01Place a cutter object where it overlaps the main model.
- 02Choose union, difference or intersect.
- 03The software works out where the two surfaces cross and builds new faces there.
- 04Clean up long, thin triangles and n-gons left along the cut.
Where a boolean is used
- Cutting holes, slots and vents in hard-surface models
- Joining parts into one solid for 3D printing
- Quick blocking of mechanical and architectural shapes
Beginner tip
Booleans work best on closed, watertight meshes with correct normals. If a cut fails or leaves holes, check both objects for gaps, flipped faces and unapplied scale first.
Terms related to a boolean
- ModelingManifoldA closed, clean mesh with a clear inside and outside, ready to print
- ModelingHard-surface modelingModeling rigid, manufactured objects with crisp edges and clean panels
- ModelingN-gonA face with five or more sides, handy on flat areas and risky elsewhere
- ModelingTopologyHow the faces and edges of a mesh are laid out and flow across it
- ModelingModifierA reversible effect stacked on an object, such as mirror, bevel or smooth
- ModelingPrimitiveA ready-made basic shape, such as a cube, sphere or cylinder, to start from
Boolean FAQ
Updated October 29, 2026 · Browse all 3D terms