3D modeling terms

How 3D shapes are built: the points, edges and faces that make a mesh, how they are arranged, and the tools that shape them. Start with the beginner terms and work down.

Beginner 3D modeling terms

Intermediate 3D modeling terms

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3D modeling terms FAQ

What are the basic terms in 3D modeling?
Mesh, vertex, edge, face and polygon describe what a model is made of. Topology describes how those pieces are arranged. Extrusion, bevel and subdivision are the first tools most people use to shape it.
What is the difference between low poly and high poly?
Low-poly models use few faces and run fast in games and apps. High-poly models use many faces for fine detail in close-ups and sculpts. Artists often sculpt in high poly, then bake that detail onto a low-poly version.
Is 3D modeling hard to learn?
The basics take a few weeks of regular practice. Simple props come first and characters later. Clean topology is the skill that takes longest, which is why it has several terms of its own.

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