Lighting & rendering · Intermediate
Index of refraction
The number that sets how much glass, water and gems bend light
Also called IOR
What is the index of refraction?
The index of refraction, or IOR, is a number that says how much a clear material bends light passing into it. Air is about 1.0, water about 1.33 and ordinary glass about 1.5. In 3D, it sets how glass and liquids distort what is behind them, and how strongly surfaces reflect.
Think of it like this
It is like walking from pavement onto sand at an angle: you slow down and your path turns slightly. A higher IOR is deeper sand.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Surface: Giving the shape its color and material: UVs, textures and shaders.
How the index of refraction works
- 01Light crosses from one material into another, such as air into glass.
- 02It slows down inside the denser material, which bends its path.
- 03The higher the IOR, the more it bends and the more the surface reflects.
- 04The renderer uses the value to draw distortion through glass and water.
Where the index of refraction is used
- Glass, water and ice
- Gems and jewelry with sparkle
- Reflection strength in PBR materials
Beginner tip
Keep IOR realistic. Raising it to make glass more dramatic usually makes it look like plastic or crystal instead; try changing the lighting or background first.
Terms related to the index of refraction
- Lighting & renderingFresnel effectWhy surfaces turn more mirror-like when you view them at a glancing angle
- Lighting & renderingCausticsBright patterns of light focused by glass, water or polished metal
- Lighting & renderingSpecular reflectionMirror-like reflection that creates shiny highlights on a surface
- Texturing & materialsMaterialThe settings that decide what a 3D surface is made of
- Lighting & renderingRay tracingRendering by following rays of light for true reflections and shadows
- Texturing & materialsPBR (physically based rendering)Materials and light that follow real-world physics
Index of refraction FAQ
Updated October 29, 2026 · Browse all 3D terms