Lighting & rendering · Beginner
Orthographic projection
A view with no perspective, where objects stay the same size at any distance
Also called orthographic view, ortho
What is orthographic projection?
Orthographic projection is a way of showing a 3D scene in which parallel lines stay parallel and objects keep the same size however far they are from the camera. There is no vanishing point and no shrinking with distance, which suits measuring, technical drawings and clean isometric styles.
Think of it like this
It is like a building’s blueprint: every wall is drawn at its true size, whether it stands at the front or the back.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Render: Lighting the scene and turning it into images or video.
How orthographic projection works
- 01An orthographic camera looks along straight, parallel lines of sight.
- 02Each point is projected flat onto the image, with no vanishing point.
- 03Distance from the camera no longer changes how big objects look.
- 04An orthographic scale setting controls how much of the scene fits in frame.
Orthographic projection vs perspective
| Property | Orthographic projection | Perspective |
|---|---|---|
| Distant objects | Same size | Smaller |
| Parallel lines | Stay parallel | Meet at vanishing points |
| Feels | Diagrammatic, flat | Natural, like a photo |
| Good for | Modeling views, plans, isometric art | Cinematic shots and realism |
Use perspective for anything meant to feel like a camera shot, and orthographic when sizes must read accurately or you want a clean isometric look.
Where orthographic projection is used
- Front, side and top views while modeling
- Architectural plans and product drawings
- Isometric game art and diagrams
Beginner tip
Model in orthographic front and side views to line up reference images precisely, then switch to perspective often to check the shape still looks right.
Terms related to orthographic projection
- Lighting & renderingField of viewHow wide a camera sees, set by its lens
- Lighting & renderingFocal lengthThe lens setting that controls zoom and perspective
- Software basicsViewportThe live window where you see, move around and edit a 3D scene
- Lighting & renderingTurntable renderA looping animation that spins a 3D model so you see every side
- Lighting & renderingRenderingTurning a 3D scene into finished images or video frames
- Software basicsClipping planesThe near and far limits of what a camera or viewport can see
Orthographic projection FAQ
Updated October 29, 2026 · Browse all 3D terms