Software basics · Beginner
Clipping planes
The near and far limits of what a camera or viewport can see
Also called Clip start and end, Near and far planes
What are clipping planes?
Clipping planes are the near and far limits of what a camera or viewport can see. Anything closer than the near plane or farther than the far plane is cut away and not drawn. They keep depth calculations precise, but set wrong, they slice through models or hide distant objects.
Think of it like this
It is like a stage seen through a window with a curtain at the back: nothing in front of the glass or behind the curtain reaches the audience.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Render: Lighting the scene and turning it into images or video.
How clipping planes work
- 01Each camera and viewport has a near distance and a far distance.
- 02Only geometry between the two planes gets drawn.
- 03Depth precision is spread across that range, so a huge range loses accuracy.
- 04You set both values per camera, and separately for the viewport.
Where clipping planes are used
- Fixing models that vanish or get sliced when you zoom in
- Showing very large scenes like landscapes or cities
- Cutting away walls to look inside a building
Beginner tip
Keep the near value as large as you can and the far value as small as the scene allows. A tight range gives fewer depth glitches, such as z-fighting, than a huge one.
Terms related to clipping planes
- Software basicsViewportThe live window where you see, move around and edit a 3D scene
- Software basicsZ-fightingFlickering stripes where two surfaces sit in exactly the same place
- Software basicsUnit scaleHow big one unit in a 3D app is in the real world
- Lighting & renderingOrthographic projectionA view with no perspective, where objects stay the same size at any distance
- Software basicsSidebar (N panel)The strip on the right of Blender’s viewport with exact values, view settings and add-ons
Clipping planes FAQ
Updated October 29, 2026 · Browse all 3D terms