Lighting & rendering · Intermediate
Render passes
Separate images of a render’s lighting, shadows, depth and masks
Also called AOVs, arbitrary output variables
What are render passes?
Render passes are separate images a renderer saves alongside the final frame, each holding one ingredient of it, such as diffuse color, reflections, shadows, depth or object masks. Also called AOVs, they let you adjust each part in compositing without rendering the whole scene again.
Think of it like this
It is like a recording studio keeping vocals, drums and guitar on separate tracks, so you can turn one up later without recording the band again.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Render: Lighting the scene and turning it into images or video.
How render passes work
- 01You choose which passes to save in the render settings.
- 02The renderer writes each pass as its own image or layer while rendering.
- 03In compositing, the passes are combined back into the final picture.
- 04Changing one pass, such as reflections, adjusts that part alone.
Render passes vs render layers
| Property | Render passes | Render layers |
|---|---|---|
| Splits by | Type of light and data | Objects or groups in the scene |
| Example | Shadows, reflections, depth | Characters, background, props |
| Main use | Tweaking lighting after the render | Rendering parts of a scene separately |
Use render layers to separate what is in the scene and render passes to separate how it is lit. Most compositing setups use both.
Where render passes are used
- Fixing reflections or shadows without a re-render
- Adding depth of field or fog in compositing
- Masks for color grading single objects
Beginner tip
Save to a multilayer image format so every pass travels in one file. Turn on only the passes you will use, because each one adds disk space and memory.
Terms related to render passes
- Lighting & renderingRenderingTurning a 3D scene into finished images or video frames
- Lighting & renderingTone mappingFitting a render’s huge brightness range onto a screen without losing detail
- Lighting & renderingRender engineThe software that turns a 3D scene into finished images
- Lighting & renderingDepth of fieldHow much of the scene, front to back, looks sharp
- Lighting & renderingRender samplesHow many light paths a renderer averages per pixel: more means less noise
- Lighting & renderingRender farmMany computers rendering an animation together to finish it faster
Render passes FAQ
Updated October 29, 2026 · Browse all 3D terms