Rahhh sound effect

The sustained open-throat shout editors drop on a gym set, a jump scare, or a moment of commitment. Generate it short and explosive, long and straining, or pitched down.

  • Set the length and the strain, from a two-second burst to a shout that runs out of air
  • A shout recorded for your cut, not the one clip a thousand other edits are already using
  • Download clean audio and drop it straight into your edit
Rahhh sound effect

Shouts for videos, games, and animation

Short burst

A single loud vowel held steady and cut off clean. The default, and the one that fits a two-frame reaction without spilling over the cut.

Long strain

Held until the voice tightens and the air runs out. Use it when the joke is the effort rather than the volume, which is most gym and workout edits.

Deep and monstrous

Pitched far down with a gravelled edge on it. Still a human voice underneath, which is what keeps it funny rather than simply frightening.

Sharp and startled

Fast, high, and stopped almost as soon as it starts. The jump-scare version, where the cut-off does more work than the shout itself.

Crowd of shouts

Many voices on the same vowel, each starting a beat apart. The stagger is what stops it sounding like one voice copied, so keep it in the prompt.

Shout into silence

A full shout that stops dead with nothing after it. Cut on the stop and the silence lands harder than any sound you could put there.

Generate a shout from a prompt

出発点を選び、好きなように編集して、Morphicで生成しましょう。

生成

Ways to use the rahhh sound effect

Punctuate a moment of full commitment

Land the shout on the frame where someone goes for it. It works the same on a lift, a jump, or a character charging in an animated scene.

プロンプトを編集
Punctuate a moment of full commitment

Fill a build without reaching for music

A long straining shout carries several seconds on its own, so a slow push in does not need a track rising underneath it.

プロンプトを編集
Fill a build without reaching for music

Set how big the thing on screen is

Pitched high it reads as a person startled. Pitched far down with gravel on it, the same shout reads as something much larger than the frame.

プロンプトを編集
Set how big the thing on screen is

Put a crowd beyond the frame

A staggered group shout places a room full of people outside the shot, so a reaction can play on one face while the crowd stays off camera.

プロンプトを編集
Put a crowd beyond the frame

シンプルな料金体系

今すぐ無料で始めて、いつでもアップグレードまたはキャンセルできます。

Basic

$9/
請求額は $0

1100 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Standard

$24/
請求額は $0

3625 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Pro

$45/
請求額は $0

6350 共有 月 クレジット

1 ユーザー

+ 最大 4 名まで追加費用

すべてのモデル

ワークフロー

Max

$170/
請求額は $0

24650 共有 月 クレジット

1 ユーザー

+ 最大 9 名まで追加費用

すべてのモデル

ワークフロー

Enterprise

より高い制限のために

カスタム

料金と請求条件

大容量クレジット
カスタムシート制限
すべてのモデル
ワークフロー
Pricing Gradient

Free

気軽に試したい方に

$0

ずっと無料

最大20クレジット
1ユーザーのみ
一部のモデル
ワークフロー

よくある質問

Why does my shout come back as an animal roar?
Because the prompt described a roar without pinning the species. Say "open-throated human shout" and "a single loud vowel" explicitly. Describing the mechanism as a voice is what keeps the model out of big-cat territory.
How do I make it sound like a monster instead of a person?
Pitch it far down and add a rough gravelled edge, but keep the word human in the prompt. A human voice pitched down reads as a creature; asking for a creature directly usually returns an animal recording instead.
How do I get a whole crowd shouting?
Describe the unit before the mass: many separate voices, each starting at a slightly different moment. Prompting the crowd as one thing returns a wash that sounds like noise rather than people.
Can I get a female or younger voice?
Yes. Swap the description at the front of the prompt and leave the delivery notes alone, since the length and the way it ends are what make the shout usable, not the voice behind it.
Why does my shout sound like it is in a hall?
Something in the prompt implied a space. Keep it to "dry and close" and add reverb in your editor, where you can match it to the room in your picture instead of accepting whatever the model chose.
Can I use this in a monetised video or a game?
Yes. Audio generated on a paid Morphic plan is cleared for commercial use. Because the take is generated rather than lifted from a circulating clip, there is no third-party claim attached to it.