Bloop

A round low bloop for a drop, a falling bloop for a small fail and a quick double bloop when something pops into view. Describe the bloop you need and Morphic generates it clean.

  • Classic, falling, rising, double and underwater bloops, each made to order
  • A bubbly bloop timed for your cartoon dip or the item dropping into a bag
  • Clean bloops with nothing behind them, easy to snap onto any small motion
A single water drop falling into a dark pool, a round splash rising under warm side light against a black ground

Bloop sounds for games, animation, and video edits

Classic bloop

One round, low, bubbly bloop, for a drop, a dip, a button press or a character popping into frame.

Falling bloop

A bloop that slides down in pitch, for a small fail, a sad face, a deflating idea or a sinking feeling.

Rising bloop

A round bloop that bends upward, for an idea arriving, an item appearing or a cheerful little pop-up.

Double bloop

Two quick bloops with a short gap, for a playful reaction, a menu step or two things dropping in.

Underwater bloop

A deep watery bloop with bubbles rising after it, for a fish, a diver, a drowned toy or a sinking coin.

Bloop run down

A quick run of bloops stepping down in pitch, for a tumble down stairs, a bouncing ball or a countdown.

Generate a bloop sound from a prompt

选择一个起点,随意修改,然后在 Morphic 中生成。

生成

Ways to use a bloop sound effect

Mark the moment a plan goes flat

A falling bloop on the frame the idea dies gives the joke its punchline, in a cartoon, a comedy video or a mobile game.

编辑提示词
Mark the moment a plan goes flat

Give a quiet screen something to say

Rising bloops as items appear keep a slow explainer, a menu or a kids video lively without reaching for a music track.

编辑提示词
Give a quiet screen something to say

Tell the audience we are under the sea

An underwater bloop under the opening shot sets the scene below the surface at once, in animation, games and audio stories for kids.

编辑提示词
Tell the audience we are under the sea

Suggest something fell in the water unseen

A classic bloop off screen says something just dropped into the pond without showing it, useful in comedy, puzzle games and radio.

编辑提示词
Suggest something fell in the water unseen

简单定价

今天就免费开始,随时可以升级或取消。

Basic

$19/ 月
账单金额为 $0 每年

2400 每月 信用

1 个用户

所有模型

工作流

Standard

$24/ 月
账单金额为 $0 每年

3625 每月 信用

1 个用户

所有模型

工作流

Pro

$45/ 月
账单金额为 $0 每年

6350 共享 每月 信用

1 用户

+ 最多 4 人额外付费可增加

所有模型

工作流

Max

$170/ 月
账单金额为 $0 每年

24650 共享 每月 信用

1 用户

+ 最多 9 人额外付费可增加

所有模型

工作流

Enterprise

更高的限制

自定义

定价和账单条款

大容量信用
自定义席位限制
所有模型
工作流
Pricing Gradient

Free

供随意体验

$0

永久免费

最多 20 积分
仅1个用户
部分模型
工作流

常见问题

What is a bloop sound effect?
A bloop sound effect is a single round, low, bubbly pop with a quick bend in pitch, the cartoon sound of something dropping or dipping. It is short and friendly, which is why it shows up in animation, apps and kids content.
Where can I get bloop sounds for a video?
Generate them on Morphic. Describing the bloop and its pitch bend takes less time than searching a stock library, and every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom bloop sound effect?
Describe the bloop, how its pitch moves and how watery it is, then generate it. A prompt like "a cartoon bloop sliding down in pitch, one round bubbly pop that bends slowly lower" gives Morphic enough to work with.
What is the difference between a bloop, a blip and a bubble pop?
A bloop is low, round and bends in pitch, like a drop into deep water. A blip is a short, bright electronic tone with no bend. A bubble pop is a tiny dry snap as a bubble bursts, higher and sharper than a bloop.
Can I use these bloop sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my bloop sound not sit right in the edit?
Usually the bloop is too long or too low for the motion on screen. Trim it so it ends as the object stops, and shift the pitch up for small things. Keep it a little below dialogue so it reads as a playful accent.