Lighting & rendering · Beginner
Cel shading
A style that makes 3D look hand-drawn, with flat color bands and outlines
Also called toon shading
What is cel shading?
Cel shading is a rendering style that makes 3D models look hand-drawn, like a cartoon or comic. Instead of smooth gradients, light is split into a few flat bands of color, often with dark outlines around shapes. It is also called toon shading.
Think of it like this
It is like a paint-by-numbers picture: instead of blending, each area gets one flat color for light, one for shadow and maybe one for highlight.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Render: Lighting the scene and turning it into images or video.
How cel shading works
- 01The shader measures how directly light hits each point.
- 02It snaps that value into a few steps, such as lit, shadow and highlight.
- 03Each step gets one flat color from a ramp or palette.
- 04Outlines are added, often by drawing a slightly larger, inside-out copy of the model in black.
Where cel shading is used
- Stylized and anime-inspired games
- Animated series and short films made in 3D
- Illustrations and comic panels from 3D scenes
- Product explainers with a friendly, graphic look
Terms related to cel shading
- Texturing & materialsShaderThe small program that decides the final color of every point on a surface
- Lighting & renderingPhong shadingA classic per-pixel lighting method for smooth surfaces and soft highlights
- ModelingSurface normalThe invisible arrow that says which way a surface faces
- Texturing & materialsMaterialThe settings that decide what a 3D surface is made of
- Software basicsSmooth shadingMaking faceted models look rounded by blending light across faces
- Lighting & renderingRenderingTurning a 3D scene into finished images or video frames
Cel shading FAQ
Updated October 29, 2026 · Browse all 3D terms