Texturing & materials · Intermediate
Channel packing
Storing several grayscale maps in the color channels of one image
Also called Texture packing
What is channel packing?
Channel packing is storing up to four grayscale maps in one image, one in each of its red, green, blue and alpha channels. A single packed texture can hold ambient occlusion, roughness and metallic together, which saves memory and cuts the number of files an engine loads.
Think of it like this
It is like a weekly pill organizer: one box, but each compartment holds something different, and you always know which slot is which.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Surface: Giving the shape its color and material: UVs, textures and shaders.
How channel packing works
- 01Pick grayscale maps that share the same resolution and UVs.
- 02Copy each one into its own channel: red, green, blue or alpha.
- 03In the material, read each channel separately and wire it to the right input.
Where channel packing is used
- Game engines that expect ORM or similar packed maps
- Cutting texture memory on mobile and web
- Fewer files to manage for each asset
Beginner tip
Name the file by its packing order, such as _ORM, so nobody has to guess. Set packed maps to non-color data, or the app will shift their values.
Terms related to channel packing
- Texturing & materialsAmbient occlusionThe soft darkening in corners and cracks where less light reaches
- Texturing & materialsRoughness mapA grayscale texture that sets how sharp or blurry reflections look
- Texturing & materialsMetallic mapA black-and-white texture that marks which parts of a surface are metal
- Texturing & materialsTexture compressionShrinking textures into formats the graphics card can read directly
- Texturing & materialsOpacity mapA grayscale texture that sets how see-through each part of a surface is
- Texturing & materialsPBR (physically based rendering)Materials and light that follow real-world physics
Channel packing FAQ
Updated October 29, 2026 · Browse all 3D terms