3D texturing terms

How a model gets its color and surface: laying it flat with UVs, painting or generating textures, and the maps and shaders that tell light how to behave.

Beginner 3D texturing terms

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3D texturing terms FAQ

What is the difference between a texture and a material?
A texture is an image. A material is the set of surface properties, such as color, roughness and metalness, and it often uses textures to vary them across the surface. One material can combine several textures.
What texture maps does a PBR material use?
Usually base color, roughness, metallic and normal, often with ambient occlusion, height or emission. Each map controls one property, and together they make the surface react to light like the real material.
Do I need to UV unwrap before texturing?
For image textures, yes: the UV layout tells each part of the image where to land. Procedural and triplanar textures can work without UVs, which is handy for quick looks and terrain.

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