Texturing & materials · Beginner
Roughness map
A grayscale texture that sets how sharp or blurry reflections look
What is a roughness map?
A roughness map is a grayscale texture that controls how sharp or blurry a surface’s reflections look. Black means smooth and glossy, like polished chrome or a wet road; white means rough and matte, like chalk or concrete. It is one of the core maps in a PBR material.
Think of it like this
Think of a bathroom mirror before and after a hot shower: same surface, but the fog scatters the reflection into a soft blur.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Surface: Giving the shape its color and material: UVs, textures and shaders.
How a roughness map works
- 01Each pixel stores a roughness value from 0 for smooth to 1 for rough.
- 02Smooth areas reflect light in a tight, sharp highlight.
- 03Rough areas scatter light widely, so the highlight spreads out and fades.
Roughness map vs glossiness map
| Property | Roughness map | Glossiness map |
|---|---|---|
| Black means | Smooth and shiny | Rough and matte |
| White means | Rough and matte | Smooth and shiny |
| Workflow | Metallic-roughness, the usual default | Specular-glossiness, older |
They hold the same information, inverted; use roughness unless your engine asks for gloss, and convert by inverting the image.
Where a roughness map is used
- Fingerprints and smudges on glass and screens
- Worn edges that are shinier than the rest
- Wet patches on stone or asphalt
Beginner tip
Roughness variation does more for realism than almost any other map. Even a faint noise pattern breaks up the perfect plastic look of a single flat value.
Terms related to a roughness map
- Texturing & materialsMetallic mapA black-and-white texture that marks which parts of a surface are metal
- Texturing & materialsSpecular mapA texture that sets how strongly each spot reflects light as a highlight
- Texturing & materialsAlbedo mapA texture holding a surface’s pure color, with no lighting painted in
- Texturing & materialsPBR (physically based rendering)Materials and light that follow real-world physics
- Texturing & materialsMaterialThe settings that decide what a 3D surface is made of
- Texturing & materialsChannel packingStoring several grayscale maps in the color channels of one image
Roughness map FAQ
Updated October 29, 2026 · Browse all 3D terms