3D software basics

The words you meet the moment you open a 3D app: what is on screen, how you select and move things, and the small settings that trip up every beginner. Examples use Blender, the free app most people start with.

Beginner 3D software basics

Intermediate 3D software basics

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3D software basics FAQ

What should I learn first in 3D software?
Learn to move around the viewport, select objects, and move, rotate and scale them. Then learn the difference between object mode and edit mode. Those skills cover most of what a first project needs.
Which 3D software is best for beginners?
Blender is the usual starting point because it is free, open source and covers modeling, texturing, animation and rendering in one app. The ideas transfer to paid apps such as Maya and 3ds Max if you move on later.
Why does my model behave strangely after I scale it?
Scaling in object mode changes the object, not its mesh, so tools that measure the mesh see the wrong size. Apply the scale so the object returns to a scale of 1 and the mesh carries the real size.

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