Rigging & animation · Advanced
Fluid simulation
Making liquids, smoke and fire move realistically in 3D
What is fluid simulation?
Fluid simulation is a physics simulation that makes liquids, smoke and fire move realistically. The software splits a space into tiny cells or particles and calculates how the fluid flows, splashes and swirls through them, frame by frame. It is one of the heaviest effects in 3D.
Think of it like this
Like tracking every marble in a tank full of them, every moment: more marbles give a more lifelike flow, and far more work.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Animate: Making things move over time.
How fluid simulation works
- 01Set a domain, a box the fluid can never leave.
- 02Add a source, such as a tap pouring liquid or a fire giving off smoke.
- 03Mark obstacles the fluid should flow around.
- 04Choose a resolution, simulate, then bake to disk before rendering.
Where fluid simulation is used
- Pouring drinks, splashes and product shots
- Ocean waves, rivers and rain
- Smoke, steam, fire and explosions
Beginner tip
Test at low resolution until the motion looks right, then raise it for the final bake. Detail grows in three directions at once, so a final run can take hours.
Terms related to fluid simulation
- Rigging & animationPhysics simulationLetting the software work out motion from gravity, forces and collisions
- Rigging & animationParticle systemA tool that sprays and steers many small points for sparks, rain and dust
- Rigging & animationCloth simulationMaking a mesh fold, drape and flap like real fabric
- Lighting & renderingVolumetric lightingLight made visible in fog, dust or smoke, creating beams and haze
- Lighting & renderingRender farmMany computers rendering an animation together to finish it faster
Fluid simulation FAQ
Updated October 29, 2026 · Browse all 3D terms