Rigging & animation · Intermediate
Physics simulation
Letting the software work out motion from gravity, forces and collisions
Also called Dynamics
What is physics simulation in 3D?
Physics simulation is letting the software calculate motion from forces like gravity, collisions and wind, instead of animating it by hand. You give objects properties such as mass and bounciness, press play, and the computer works out how they fall, crash and settle.
Think of it like this
Like setting up dominoes: you arrange the pieces and nudge the first one, and physics decides everything that happens after.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Animate: Making things move over time.
How physics simulation works
- 01Mark objects as active, which move, or passive, which only get hit.
- 02Set properties such as mass, friction and bounciness.
- 03Add forces like gravity or wind, then play the timeline.
- 04Bake the result so it plays back the same way every time.
Physics simulation vs keyframe animation
| Property | Physics simulation | Keyframe animation |
|---|---|---|
| Motion comes from | Forces the computer calculates | Poses you set by hand |
| Control | Indirect, through settings | Total |
| Best for | Crashes, debris, piles and cloth | Characters and performances |
Simulate chaotic motion with many pieces, and keyframe anything that needs a performance or exact timing; many shots mix both.
Where physics simulation is used
- Objects falling, colliding and tumbling
- Breaking glass, crumbling walls and flying debris
- Wobble on soft things like jelly or cushions
Beginner tip
Model at real-world scale. Simulations assume meters and real gravity, so a cup modeled ten meters tall falls in slow motion and looks wrong.
Terms related to physics simulation
- Rigging & animationCloth simulationMaking a mesh fold, drape and flap like real fabric
- Rigging & animationRigid body simulationPhysics for solid objects that fall, collide and stack without bending
- Rigging & animationFluid simulationMaking liquids, smoke and fire move realistically in 3D
- Rigging & animationParticle systemA tool that sprays and steers many small points for sparks, rain and dust
- Rigging & animationHair and furThousands of thin strands grown on a mesh, then combed and styled
- Software basicsUnit scaleHow big one unit in a 3D app is in the real world
Physics simulation FAQ
Updated October 29, 2026 · Browse all 3D terms