Rigging & animation · Intermediate

Cloth simulation

Making a mesh fold, drape and flap like real fabric

What is cloth simulation?

Cloth simulation is a physics simulation that makes a mesh behave like fabric, folding, draping and flapping as a character moves or the wind blows. The software treats the mesh as points joined by springs and works out how gravity and collisions pull them each frame.

Think of it like this

Like dropping a bedsheet over a chair: you choose the sheet and where it falls, and gravity and the chair decide the folds.

Where it fits in a 3D project

  1. Create
  2. Surface
  3. Rig
  4. Animate
  5. Render
  6. Export

Animate: Making things move over time.

How cloth simulation works

  1. 01Model the garment as a mesh with evenly sized faces.
  2. 02Set fabric properties such as weight, stiffness and stretch.
  3. 03Mark the body and any props as collision objects.
  4. 04Play the simulation, adjust the settings, then bake the result.

Cloth simulation vs sculpted folds

PropertyCloth simulationSculpted folds
MovesYes, reacts every frameNo, the folds are fixed
SetupSettings and test runsSculpting by hand
Best forAnimated clothing, flags and curtainsStatues, game assets and still renders

Simulate cloth that has to move with a body or the wind, and sculpt folds for stills and assets that never move.

Where cloth simulation is used

  • Clothing on animated characters
  • Flags, curtains and sails
  • Draping a tablecloth or blanket for a still scene

Beginner tip

When cloth pokes through, raise the simulation’s quality steps and give collision objects a little thickness. Fast moves need more steps, or the fabric passes through between checks.

Cloth simulation FAQ

Why is my cloth simulation clipping through?
The cloth moves farther in one step than the collision check can catch. Raise the quality steps, increase the collision distance slightly, and check the body has collision turned on with its normals facing out.
How does cloth simulation in Blender work?
Add Cloth physics to the garment and Collision physics to the body. Choose a fabric preset such as cotton or silk, pin any parts that should stay put, then play the timeline and bake.
Is cloth simulation used in games?
Yes, in a lighter form. Games simulate capes, flags and loose clothing in real time with simple settings, while films run heavier, more detailed simulations ahead of time.

Updated October 29, 2026 · Browse all 3D terms