Texturing & materials · Beginner
Height map
A grayscale image where brightness stands for height
Also called Heightmap
What is a height map?
A height map is a grayscale image where each pixel stores a height: white is high and black is low. It is shape data that other tools read, to raise terrain, move a surface through displacement, add parallax depth or make a bump or normal map.
Think of it like this
It is like a relief map of a country shaded instead of drawn with contour lines: lighter means higher ground, darker means lower.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Surface: Giving the shape its color and material: UVs, textures and shaders.
How a height map works
- 01Each pixel’s brightness is read as a height value.
- 02A setting decides how far apart white and black are in real units.
- 03The surface or terrain is raised, or its shading adjusted, to match.
Height map vs displacement map
| Property | Height map | Displacement map |
|---|---|---|
| What it is | Height data stored as an image | A height map used to move geometry |
| Used for | Terrain, bump, parallax, displacement | Moving the surface only |
| Needs a dense mesh | Depends on the use | Yes |
Every displacement map is a height map, but a height map can also drive bump, parallax or terrain without moving any geometry.
Where a height map is used
- Terrain and landscapes in games and simulations
- Driving displacement on stone, bark and brick
- Parallax effects that fake depth in real-time engines
Beginner tip
Use a 16-bit height map when you can. An 8-bit image has only 256 gray steps, which shows up as visible terraces on smooth slopes.
Terms related to a height map
- Texturing & materialsDisplacement mapA texture that really moves the surface, changing its shape and outline
- Texturing & materialsBump mapA grayscale texture that fakes fine bumps through shading alone
- Texturing & materialsNormal mapA texture that fakes small bumps and dents without adding geometry
- Texturing & materialsProcedural textureA pattern generated by math rules, with no fixed resolution
- Texturing & materialsBakingSaving slow detail or lighting into a texture so it never has to be recalculated
- Texturing & materialsTextureAn image wrapped onto a 3D surface to give it color and detail
Height map FAQ
Updated October 29, 2026 · Browse all 3D terms