Texturing & materials · Intermediate
Displacement map
A texture that really moves the surface, changing its shape and outline
What is a displacement map?
A displacement map is a texture that physically moves a model’s surface, pushing points out or in by the brightness of each pixel. Because it changes the real shape, the outline and shadows change too, which bump and normal maps cannot do.
Think of it like this
It is like pressing a hand into wet clay: the surface really changes shape, so it casts real shadows and has a real edge.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Surface: Giving the shape its color and material: UVs, textures and shaders.
How a displacement map works
- 01The mesh is subdivided so it has enough points to move.
- 02Each point looks up its pixel in the displacement map.
- 03The point is pushed along its normal by an amount set by brightness and strength.
- 04The new surface is lit and shadowed like modeled detail.
Displacement map vs normal map
| Property | Displacement map | Normal map |
|---|---|---|
| Changes the shape | Yes | No, only the lighting |
| Outline | Bumpy, a true silhouette | Stays smooth |
| Cost | Heavy, needs many polygons | Light |
| Best for | Close-ups, terrain, large detail | Fine detail and games |
Use displacement when detail must stick out of the silhouette; use a normal map for everything smaller, especially in real time.
Where a displacement map is used
- Rocky ground, cobblestones and bark in close-up renders
- Turning a flat plane into detailed terrain
- Film and product shots where edges show in profile
Beginner tip
Start with a normal map and add displacement only where the silhouette matters. Many renders combine both: displacement for big shapes, a normal map for fine detail.
Terms related to a displacement map
- Texturing & materialsHeight mapA grayscale image where brightness stands for height
- Texturing & materialsNormal mapA texture that fakes small bumps and dents without adding geometry
- Texturing & materialsBump mapA grayscale texture that fakes fine bumps through shading alone
- ModelingSubdivision surfaceSmoothing a model by splitting each face into smaller ones, level by level
- ModelingTessellationBreaking a surface into many small flat faces, usually triangles
- Texturing & materialsTextureAn image wrapped onto a 3D surface to give it color and detail
Displacement map FAQ
Updated October 29, 2026 · Browse all 3D terms