Rigging & animation · Beginner
Rigid body simulation
Physics for solid objects that fall, collide and stack without bending
Also called Rigid body, Rigid body physics
What is rigid body simulation?
Rigid body simulation is physics for solid objects that never bend: the computer works out how they fall, collide, bounce, slide and stack under gravity. You set mass, friction and bounciness, press play, and the software animates the result. In Blender, it lives in the Physics Properties tab.
Think of it like this
Like knocking over a row of dominoes: you set them up and give one push, and physics decides how the rest fall.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Animate: Making things move over time.
How rigid body simulation works
- 01Give moving objects an Active rigid body and floors or walls a Passive one.
- 02Set mass, friction, bounciness and a collision shape for each.
- 03Press play; the simulation works out each frame from the one before.
- 04Bake the cache, or bake to keyframes, so playback and renders stay the same.
Rigid body simulation vs soft body simulation
| Property | Rigid body simulation | Soft body simulation |
|---|---|---|
| Shape | Never changes | Squashes, wobbles and stretches |
| Good for | Bricks, dice, crates, falling debris | Jelly, cushions and squishy things |
| Speed | Fast, even with many objects | Slower, worked out point by point |
| Blender setup | Active and Passive types | Goal, edge and collision settings |
Rigid body vs soft body comes down to one question: should the object bend? If not, rigid body is faster and steadier.
Where rigid body simulation is used
- Collapsing walls, falling crates and toppling stacks
- Dice rolls, marbles and objects poured into a container
- Product shots where items drop and settle naturally
Beginner tip
Keep scale real and applied. A one-meter crate modeled at a hundred meters falls in slow motion, because gravity works in scene units. Apply scale with Ctrl+A first.
Terms related to rigid body simulation
- Rigging & animationPhysics simulationLetting the software work out motion from gravity, forces and collisions
- Rigging & animationCloth simulationMaking a mesh fold, drape and flap like real fabric
- Software basicsApply transformsMaking an object’s current size and rotation its clean starting point
- Rigging & animationKeyframeA saved pose or value at a point in time; software fills the gaps
- ModelingBounding boxThe smallest box that fully contains a 3D object
- Rigging & animationParticle systemA tool that sprays and steers many small points for sparks, rain and dust
Rigid body simulation FAQ
Updated October 29, 2026 · Browse all 3D terms