Lighting & rendering · Intermediate
Subsurface scattering
Light soaking into skin, wax or marble and glowing out nearby
Also called SSS
What is subsurface scattering?
Subsurface scattering is light entering a slightly see-through material, spreading around inside it and leaving from a nearby point. It is why skin, wax, milk, marble and leaves glow softly instead of looking like painted plastic. In 3D, it is a material setting that makes these surfaces believable.
Think of it like this
It is like holding a flashlight against your fingertip: the light seeps through and makes the whole tip glow red.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Surface: Giving the shape its color and material: UVs, textures and shaders.
How subsurface scattering works
- 01Light hits the surface, and part of it passes inside.
- 02Inside, it scatters and changes color, warming toward red in skin.
- 03It exits a short distance away from where it entered.
- 04A radius setting controls how far light travels before leaving.
Subsurface scattering vs translucency
| Property | Subsurface scattering | Translucency |
|---|---|---|
| Light path | Spreads inside, exits nearby | Passes through thin surfaces |
| Best for | Skin, wax, marble, milk | Leaves, paper, lampshades |
| Cost | Higher | Lower |
Use subsurface scattering for thick, soft materials and simple translucency for thin sheets that light shines through.
Where subsurface scattering is used
- Realistic skin on characters
- Candles, soap and food
- Marble, jade and other stone
Beginner tip
Match the scattering radius to the real size of your model. If the scene is in the wrong units, skin turns waxy or glows like a lantern.
Terms related to subsurface scattering
- Texturing & materialsMaterialThe settings that decide what a 3D surface is made of
- Texturing & materialsShaderThe small program that decides the final color of every point on a surface
- Texturing & materialsPBR (physically based rendering)Materials and light that follow real-world physics
- Lighting & renderingPath tracingRay tracing that follows light through many bounces for photoreal images
- Software basicsUnit scaleHow big one unit in a 3D app is in the real world
- Lighting & renderingRenderingTurning a 3D scene into finished images or video frames
Subsurface scattering FAQ
Updated October 29, 2026 · Browse all 3D terms