Lighting & rendering · Intermediate
View transform
The curve that turns raw render light into colors a screen can show, like AgX or Filmic
What is a view transform?
A view transform is the curve that turns the raw light values of a render into colors a screen can show. Real light covers a far wider range than a monitor, so the transform squeezes it to keep detail in bright and dark areas. In Blender, AgX is the default, with Filmic and Standard as options.
Think of it like this
It is like fitting a wide panorama onto a postcard: you decide how to squeeze it so both the bright sky and the dark shadows still show.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Render: Lighting the scene and turning it into images or video.
How a view transform works
- 01The render engine calculates light as values that can go far past pure white.
- 02The view transform maps those values onto the range a display can show.
- 03Standard clips anything too bright to flat white; AgX and Filmic roll highlights off gently.
- 04A Look setting can then add or reduce contrast on top of the chosen transform.
Where a view transform is used
- Keeping bright skies and lamps from clipping to flat white
- Getting a natural, film-like falloff in lit scenes
- Showing flat colors exactly, such as graphics, with Standard
Beginner tip
Pick the view transform before you light, then leave it alone. Switching from Standard to AgX after lighting changes every brightness and color, and you end up relighting the scene.
Terms related to a view transform
- Lighting & renderingTone mappingFitting a render’s huge brightness range onto a screen without losing detail
- Lighting & renderingHDR (high dynamic range)Images that hold a much wider range of dark to bright
- Lighting & renderingRender engineThe software that turns a 3D scene into finished images
- Lighting & renderingRender passesSeparate images of a render’s lighting, shadows, depth and masks
- Lighting & renderingWorld environmentThe sky and background around a 3D scene, which also lights everything in it
- Lighting & renderingImage sequenceAn animation saved as numbered still images, one per frame, instead of one video file
View transform FAQ
Updated October 29, 2026 · Browse all 3D terms