Texturing & materials · Beginner
Albedo map
A texture holding a surface’s pure color, with no lighting painted in
Also called Base color map
What is an albedo map?
An albedo map is a texture that holds a surface’s pure color, with no shadows, highlights or lighting baked in. In PBR materials it is often called the base color map. The renderer adds all the light and shade itself, so the same map looks right under any lighting.
Think of it like this
It is like a paint sample card at a hardware store: the true color of the paint, before any room lighting changes how it looks.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Surface: Giving the shape its color and material: UVs, textures and shaders.
How an albedo map works
- 01Capture or paint the surface’s color under flat, even light.
- 02Remove shadows, reflections and highlights so only the color remains.
- 03Plug the map into the material’s base color input, and the renderer lights it.
Albedo map vs diffuse map
| Property | Albedo map | Diffuse map |
|---|---|---|
| Contains | Pure color only | Color, often with shading painted in |
| Lighting | All added by the renderer | Partly baked into the image |
| Workflow | Modern PBR materials | Older and stylized setups |
| Under new lighting | Stays correct | Can look wrong |
Use an albedo map for any PBR material; a diffuse map belongs to older or stylized setups where shading is painted by hand.
Where an albedo map is used
- Base color for PBR materials in games and film
- Product colorways, with one map per finish
- Scanned surfaces once their lighting has been removed
Beginner tip
Look for dark crevices or bright highlights in your albedo. If you can tell where the light came from, shading has crept in and will double up with the renderer’s.
Terms related to an albedo map
- Texturing & materialsDiffuse mapA color texture from older workflows that often includes painted shading
- Texturing & materialsRoughness mapA grayscale texture that sets how sharp or blurry reflections look
- Texturing & materialsMetallic mapA black-and-white texture that marks which parts of a surface are metal
- Texturing & materialsNormal mapA texture that fakes small bumps and dents without adding geometry
- Texturing & materialsPBR (physically based rendering)Materials and light that follow real-world physics
- Texturing & materialsMaterialThe settings that decide what a 3D surface is made of
Albedo map FAQ
Updated October 29, 2026 · Browse all 3D terms