Texturing & materials · Beginner
Diffuse map
A color texture from older workflows that often includes painted shading
What is a diffuse map?
A diffuse map is a texture that sets the main color of a surface, the part of light that scatters evenly off it rather than reflecting like a mirror. Older and stylized workflows often paint soft shading and shadows into it, which is the main difference from an albedo map.
Think of it like this
It is like a painted theater backdrop: color and shadows are both brushed on, so it looks lit before the stage lights come on.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Surface: Giving the shape its color and material: UVs, textures and shaders.
How a diffuse map works
- 01An artist paints or photographs the surface color.
- 02In older pipelines, soft shadows and wear are often painted in too.
- 03The renderer multiplies the map by the incoming light to get the final color.
Diffuse map vs albedo map
| Property | Diffuse map | Albedo map |
|---|---|---|
| Shading | Often painted in | Removed completely |
| Era | Older and stylized pipelines | Modern PBR |
| Pairs with | A specular map | Roughness and metallic maps |
Choose albedo for realistic PBR work; a diffuse map with painted shading still suits hand-painted and stylized art.
Where a diffuse map is used
- Hand-painted, stylized game art
- Older engines and legacy asset libraries
- Mobile scenes where most lighting is baked in
Beginner tip
A diffuse map with painted shadows inside a PBR material shows its shadows twice. Clean the shading out first, or keep that map for unlit, stylized shaders.
Terms related to a diffuse map
- Texturing & materialsAlbedo mapA texture holding a surface’s pure color, with no lighting painted in
- Texturing & materialsSpecular mapA texture that sets how strongly each spot reflects light as a highlight
- Texturing & materialsTexture paintingBrushing color and detail straight onto a 3D model
- Texturing & materialsPBR (physically based rendering)Materials and light that follow real-world physics
- Texturing & materialsMaterialThe settings that decide what a 3D surface is made of
- Texturing & materialsTextureAn image wrapped onto a 3D surface to give it color and detail
Diffuse map FAQ
Updated October 29, 2026 · Browse all 3D terms