Rigging & animation · Intermediate
Animation retargeting
Copying motion from one skeleton onto a different character
Also called Retargeting
What is animation retargeting?
Animation retargeting is copying motion from one skeleton onto a different one, so an animation made for one character plays on another. The software pairs up matching bones, like left thigh to left thigh, and adjusts for differences in size and proportion.
Think of it like this
Like teaching a dance routine to a taller dancer: the steps stay the same, but the arm reach and stride stretch to fit the new body.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Animate: Making things move over time.
How animation retargeting works
- 01Pick a source skeleton that already has the animation.
- 02Pair each source bone with the matching bone on the target.
- 03Line up the rest poses, such as both standing in a T pose.
- 04Transfer the motion, then fix sliding feet and missed hand contacts.
Where animation retargeting is used
- Putting motion capture on a finished character
- Sharing one animation library across many game characters
- Trying stock animations on a new model
Beginner tip
Make sure both skeletons start in the same rest pose. A source in a T pose and a target in an A pose leaves the arms tilted in every retargeted frame.
Terms related to animation retargeting
- Rigging & animationSkeletonThe full set of linked bones that decides how a 3D model can bend
- Rigging & animationBoneOne rigid piece of a 3D skeleton that moves the mesh around it
- Rigging & animationAuto-riggingSoftware that fits a skeleton and skin weights to a character for you
- Rigging & animationNonlinear animationArranging whole animations as clips you can reorder, loop and blend
- Rigging & animationMotion captureRecording a real performer’s movement to drive a 3D character
- Rigging & animationSkeletal animationAnimating a model by moving the bones inside it
Animation retargeting FAQ
Updated October 29, 2026 · Browse all 3D terms