Rigging & animation · Beginner
Bone
One rigid piece of a 3D skeleton that moves the mesh around it
What is a bone in 3D animation?
A bone is one rigid segment of a 3D character’s skeleton, with a head where it pivots and a tail that points toward the next bone. Rotating a bone moves the part of the mesh tied to it, so a forearm bone carries the forearm skin along.
Think of it like this
A bone works like one stick in a jointed wooden drawing mannequin: turn the stick and everything fixed to it turns too.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Rig: Adding a skeleton and controls so the model can move.
How a bone works
Bone vs joint
| Property | Bone | Joint |
|---|---|---|
| What it is | A segment with length and direction | The pivot where two segments meet |
| In Blender | The thing you select and rotate | The head or tail of a bone |
| In Maya | Drawn between joints for display | The object you create and rotate |
They describe the same skeleton from two angles: some apps have you place bones, others joints, and posing works the same way.
Where a bone is used
- Bending limbs, spines and fingers on characters
- Opening jaws, closing eyelids and swinging tails
- Hinged doors, lids and mechanical parts
Beginner tip
Name bones as you add them, with a left or right suffix such as arm.L. Mirroring tools and weight painting rely on those names, and renaming later is tedious.
Terms related to a bone
- Rigging & animationSkeletonThe full set of linked bones that decides how a 3D model can bend
- Rigging & animationPose modeThe mode for moving and keying a rig’s bones to pose a character
- Rigging & animationSkinningAttaching a mesh to its skeleton so the surface bends with the bones
- Rigging & animationWeight paintingBrushing on a mesh to set how strongly each bone moves each area
- Rigging & animationForward kinematicsPosing a limb one joint at a time, from the shoulder down
- Rigging & animationRiggingGiving a model a skeleton and controls so it can be posed
Bone FAQ
Updated October 29, 2026 · Browse all 3D terms