Rigging & animation · Beginner
Skeleton
The full set of linked bones that decides how a 3D model can bend
Also called Armature
What is a skeleton in 3D?
A skeleton is the full set of connected bones inside a 3D character or object, arranged as a family tree that grows from one root bone. Blender calls it an armature. The skeleton decides how the model can bend, and every pose is stored as bone rotations on it.
Think of it like this
A skeleton is like the wire frame inside a puppet: you never see it, but it decides exactly where the puppet can bend.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Rig: Adding a skeleton and controls so the model can move.
How a skeleton works
- 01A root bone, usually at the hips, sits at the top of the tree.
- 02Chains for the spine, legs, arms and head branch out from it.
- 03Moving a parent bone carries every bone below it along.
- 04The mesh is skinned to the skeleton so it follows each pose.
Skeleton vs rig
| Property | Skeleton | Rig |
|---|---|---|
| What it is | The bones that bend the mesh | Bones plus controls, constraints and switches |
| Who handles it | Mostly the rigger | The animator, through the controls |
| Exported to games | Yes | Usually only the skeleton part |
The skeleton is the part that moves the mesh; the rig is the skeleton plus the handles that make it practical to animate.
Where a skeleton is used
- Characters, creatures and animals that need to move
- Sharing one set of animations across matching characters
- Game characters, where the engine reads the bones every frame
Beginner tip
Build the skeleton with the character in a neutral pose, arms out in a T or A shape. Bones are easier to place there, and the mesh bends more evenly from it.
Terms related to a skeleton
- Rigging & animationBoneOne rigid piece of a 3D skeleton that moves the mesh around it
- Rigging & animationPose modeThe mode for moving and keying a rig’s bones to pose a character
- Rigging & animationSkinningAttaching a mesh to its skeleton so the surface bends with the bones
- Rigging & animationControl rigThe handles animators grab to pose a character without touching bones
- Rigging & animationAnimation retargetingCopying motion from one skeleton onto a different character
- Rigging & animationRiggingGiving a model a skeleton and controls so it can be posed
Skeleton FAQ
Updated October 29, 2026 · Browse all 3D terms