Rigging & animation · Intermediate

Inverse kinematics

Posing a limb by moving its end, like dragging a hand into place

Also called IK

What is inverse kinematics?

Inverse kinematics, or IK, is a rigging method where you move the end of a chain, such as a hand or foot, and the software rotates the joints above it to follow. It makes poses like planting feet on the ground or reaching for a cup fast and natural.

Think of it like this

Guide someone’s hand to a door handle and their elbow and shoulder work out how to bend on their own.

Where it fits in a 3D project

  1. Create
  2. Surface
  3. Rig
  4. Animate
  5. Render
  6. Export

Rig: Adding a skeleton and controls so the model can move.

Move the hand targetPole target: elbow points hereShoulder stays put
With IK you place the hand; the solver bends the elbow to reach it.

How inverse kinematics works

  1. 01A chain of bones is set up, such as shoulder, elbow and wrist.
  2. 02An IK target is placed at the end of the chain.
  3. 03You move the target, and a solver calculates the joint rotations.
  4. 04A pole target sets which way the middle joint, like the knee, points.

Inverse kinematics vs forward kinematics

PropertyInverse kinematicsForward kinematics
You moveThe end of the chainEach joint, from the top down
Best forFeet on floors, hands on objectsSwinging arms and follow-through
Posing speedFastSlower, with more control

Use IK when a hand or foot must stay in place; use FK for loose, swinging motion. Most rigs let you switch.

Where inverse kinematics is used

  • Keeping feet planted during walk cycles
  • Hands gripping props, rails and steering wheels
  • Robot arms and mechanical rigs

Beginner tip

If a knee or elbow flips the wrong way, add or move the pole target. It tells the solver which direction the joint should bend.

Inverse kinematics FAQ

What does IK stand for in 3D?
Inverse kinematics. Kinematics is the math of motion; inverse means it works backward, from where the hand or foot should be to the joint angles that get it there.
Is IK better than FK?
Neither is better. IK is faster for contact poses, such as feet on stairs. FK gives smoother arcs for swinging motion. Most character rigs offer both, with a switch between them.
What is an IK pole target?
A helper object that points the middle joint of a chain in a chosen direction, such as keeping a knee facing forward. Without one, the solver may twist the joint unpredictably.

Updated October 29, 2026 · Browse all 3D terms