Texturing & materials · Beginner
Material slots
Numbered places on an object where materials plug in, so one object can use several
Also called Material slot
What are material slots?
Material slots are numbered places on an object where materials plug in, so one object can wear several materials at once. Each face is assigned to one slot. In Blender, the slot list sits at the top of the Material Properties tab, and the Assign button in Edit Mode sends selected faces to the chosen slot.
Think of it like this
Like the wells of a paint palette: each holds one color, and you decide which areas of the picture take paint from which well.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Surface: Giving the shape its color and material: UVs, textures and shaders.
How material slots work
- 01Open Material Properties and press + to add a slot.
- 02Pick an existing material for the slot, or press New to make one.
- 03In Edit Mode, select faces, choose the slot, and click Assign.
- 04Faces remember their slot, so swapping the slot’s material updates them all.
Material slots vs materials
| Property | Material slots | Materials |
|---|---|---|
| What it is | A numbered place on the object | The surface recipe itself |
| Belongs to | One object or mesh | The file, shared by any object |
| Faces point to | A slot number | Nothing directly |
| Swap it and | Those faces change look at once | Every object using it updates |
Slots decide which faces get which material; the material decides how those faces look, and one material can sit in slots on many objects.
Where material slots are used
- Giving a car body, glass and tires different materials in one object
- Switching every face of one material to another in a single click
- Exporting models with several materials to game engines
Beginner tip
Name your materials before export. Many tools read material slots by name, and a slot called Material.003 tells nobody what it should look like.
Terms related to material slots
- Texturing & materialsMaterialThe settings that decide what a 3D surface is made of
- Texturing & materialsShaderThe small program that decides the final color of every point on a surface
- Texturing & materialsBSDF (shader)The rule a renderer uses for how light bounces off or passes through a surface
- Software basicsSelection modesThe three ways to pick parts of a mesh while editing: vertices, edges or faces
- ModelingJoin and separateMerging several objects into one, or splitting part of a mesh into its own object
- Texturing & materialsTexture atlasOne image that packs the textures of many objects side by side
Material slots FAQ
Updated October 29, 2026 · Browse all 3D terms