Software basics · Beginner
Selection modes
The three ways to pick parts of a mesh while editing: vertices, edges or faces
Also called Select modes, Vertex, edge and face select
What are selection modes in Blender?
Selection modes decide which part of a mesh a click picks up while you edit it: points (vertices), lines (edges) or flat areas (faces). In Blender’s Edit Mode, vertex, edge and face select are on keys 1, 2 and 3, and you switch between them constantly while modeling.
Think of it like this
Like a map you can tap for a town, a road or a whole region: the map stays the same, and the mode decides what one tap picks.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Create: Building the shape: modeling, sculpting, scanning or generating it.
How selection modes work
- 01Enter Edit Mode on a mesh with Tab.
- 02Press 1 for vertex, 2 for edge or 3 for face select, or use the header icons.
- 03Click, drag a box, or Alt-click to grab a whole loop in the current mode.
- 04Switching modes keeps your selection, converted to the matching vertices, edges or faces.
Where selection modes are used
- Grabbing single points to shape a mesh by hand
- Picking edges to bevel, crease or mark as UV seams
- Selecting faces to extrude, inset or assign a material
Beginner tip
Hold Shift and click a second mode icon in the header to turn on two modes at once, such as vertex and edge. It saves switching back and forth during small tweaks.
Terms related to selection modes
- Software basicsEdit mode vs object modeChanging a model’s shape versus handling the model as a whole
- ModelingVertexA single point in 3D space; the corners every mesh is built on
- ModelingEdgeA straight line joining two vertices; the borders of every face
- ModelingFaceThe flat, filled surface between edges; the part you actually see and texture
- ModelingMeshThe surface of a 3D model, made of points, lines and flat faces
- ModelingEdge loopA chain of connected edges that runs around a model, end to end
Selection modes FAQ
Updated October 29, 2026 · Browse all 3D terms