Texturing & materials · Intermediate
Texture atlas
One image that packs the textures of many objects side by side
What is a texture atlas?
A texture atlas is one large image that packs the textures of several objects, or several parts of one object, side by side. Each model’s UVs point to its own patch of the atlas. Sharing one image means fewer separate textures to load and draw, so scenes run faster.
Think of it like this
It is like a sheet of postage stamps: many small designs printed on one page, each torn off where it is needed.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Surface: Giving the shape its color and material: UVs, textures and shaders.
How a texture atlas works
- 01Collect the objects that will share one material.
- 02Lay out all their UV islands together in one square, without overlaps.
- 03Bake or paint their textures into that single image.
- 04The engine draws them all with one material, in fewer passes.
Texture atlas vs trim sheet
| Property | Texture atlas | Trim sheet |
|---|---|---|
| Layout | Unique islands for specific objects | Repeating strips any object can reuse |
| UVs | Each patch used once | Many faces share the same strip |
| Best for | Prop sets, characters, small batches | Large modular environments |
Use an atlas to bundle a fixed set of objects; use a trim sheet when many pieces of architecture should share the same details.
Where a texture atlas is used
- Bundling a room’s props into one material
- Mobile and web games with tight performance budgets
- Characters whose clothes and gear share one texture
Beginner tip
Leave a few pixels of padding between islands. As the engine shrinks the texture with distance, colors bleed across tight gaps and show up as thin seams.
Terms related to a texture atlas
- Texturing & materialsTrim sheetA texture of reusable detail strips shared across many models
- Texturing & materialsUV unwrappingCutting a 3D surface along seams and unfolding it flat for texturing
- Texturing & materialsTexel densityHow many texture pixels cover each unit of a model’s surface
- Texturing & materialsMipmapA smaller, pre-shrunk copy of a texture used for distant surfaces
- Texturing & materialsChannel packingStoring several grayscale maps in the color channels of one image
- Texturing & materialsTextureAn image wrapped onto a 3D surface to give it color and detail
Texture atlas FAQ
Updated October 29, 2026 · Browse all 3D terms