Modeling · Beginner
Parenting
Linking objects so a child moves, turns and scales with its parent
Also called Parent and child, Object hierarchy
What is parenting in 3D?
Parenting is linking one object to another so the child follows the parent’s movement, rotation and scale, while still able to move on its own. A wheel parented to a car drives with it but can still spin. Chains of parents and children form a hierarchy for building rigs and scenes.
Think of it like this
Like a cup on a tray: carry the tray and the cup goes with it, but you can still slide the cup around on the tray.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Rig: Adding a skeleton and controls so the model can move.
How parenting works
- 01Pick the child objects, then the parent, and make the link.
- 02The child stores its position relative to the parent instead of the world.
- 03Move, rotate or scale the parent and the children follow.
- 04Move a child and only it changes; the parent stays put.
Parenting vs joining
| Property | Parenting | Joining |
|---|---|---|
| Objects afterward | Stay separate, linked in a hierarchy | Become one object |
| Parts move alone | Yes | No, they share one mesh |
| Undo the link | Clear the parent any time | Separate the parts by hand |
| Good for | Moving parts, rigs, scene organization | Static pieces of one model |
Parent parts that need to move on their own, like doors and wheels; join parts that will always move together as one piece.
Where parenting is used
- Wheels, doors and lids that travel with a vehicle
- Attaching props to a character’s hand bone
- Grouping scene pieces so they move together
Beginner tip
Apply the parent’s scale before parenting. A parent with uneven scale can stretch or skew its children in confusing ways when they rotate.
Terms related to parenting
- ModelingPivot pointThe point an object rotates and scales around
- Software basicsApply transformsMaking an object’s current size and rotation its clean starting point
- Software basicsOutlinerThe panel that lists every object in a scene as a searchable tree
- Rigging & animationBoneOne rigid piece of a 3D skeleton that moves the mesh around it
- Rigging & animationConstraintA rule that makes one object follow, copy or limit another
- ModelingInstancingPlacing many copies of one model that all share the same data
Parenting FAQ
Updated October 29, 2026 · Browse all 3D terms