Software basics · Beginner

Proportional editing

Moving a few points so nearby ones follow along, fading with distance

Also called Soft selection

What is proportional editing?

Proportional editing lets a move, rotate or scale on a few vertices pull the nearby ones along with them, fading with distance. Instead of a sharp spike, you get a smooth hill or dent. Blender calls it proportional editing; Maya and 3ds Max call the same idea soft selection.

Think of it like this

It is like lifting a tablecloth by one point: the spot you pinch rises most, and the cloth around it follows less the farther away it is.

Where it fits in a 3D project

  1. Create
  2. Surface
  3. Rig
  4. Animate
  5. Render
  6. Export

Create: Building the shape: modeling, sculpting, scanning or generating it.

How proportional editing works

  1. 01Turn proportional editing on, then select one or more vertices.
  2. 02Move, rotate or scale them as usual.
  3. 03A circle shows the area of influence; roll the mouse wheel to resize it.
  4. 04A falloff setting picks the shape of the fade, such as smooth, sharp or linear.

Proportional editing vs sculpting

PropertyProportional editingSculpting
ToolsNormal move, rotate and scaleBrushes painted over the surface
Best forBroad shape changesFine organic detail
Mesh neededWorks on low-poly modelsNeeds many faces
ControlExact, numeric and axis-lockedFreehand

Use proportional editing to bend or bulge a simple shape; switch to sculpting for wrinkles, muscles and other fine surface detail.

Where proportional editing is used

  • Shaping terrain, hills and dents
  • Bending a sheet, cable or tail into a gentle curve
  • Adjusting faces and bodies without lumpy spikes

Beginner tip

If moving one vertex suddenly drags half the model, proportional editing is still on from an earlier edit. Press O in Blender to toggle it, and start with a small circle.

Proportional editing FAQ

Is proportional editing the same as soft selection?
Yes. Both pull neighboring points along with a selection, fading with distance. Blender calls it proportional editing; Maya and 3ds Max call it soft selection.
How do I change the proportional editing size?
Start a move, rotate or scale, then roll the mouse wheel or press Page Up and Page Down. The circle grows or shrinks live, and Blender keeps that size for the next edit.
Why is proportional editing not working?
Check it is switched on, with the icon at the top of the viewport or the O key. If nothing nearby moves, the circle may be smaller than the gap to the next vertex, so roll the wheel to enlarge it.

Updated October 29, 2026 · Browse all 3D terms