Modeling · Beginner
Vertex
A single point in 3D space; the corners every mesh is built on
Also called Vertices, Vert
What is a vertex in 3D?
A vertex is a single point in 3D space, stored as three numbers for its position. Vertices are the corners of a mesh: edges connect them and faces fill the gaps between them. Moving a vertex drags every edge and face attached to it along with it.
Think of it like this
A vertex is like a tent peg holding a corner of the fabric. Pull one peg and the fabric connected to it stretches with it.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Create: Building the shape: modeling, sculpting, scanning or generating it.
How a vertex works
- 01The software stores each vertex as an X, Y and Z position.
- 02Edges record which pairs of vertices are connected.
- 03Faces are filled in between connected vertices.
- 04Each vertex can also carry extra data, such as color, UV position or bone weights.
Vertex vs edge
| Property | Vertex | Edge |
|---|---|---|
| What it is | A single point | A straight line between two vertices |
| Size | Only a position | Has a length |
| Select it to | Nudge one exact spot | Cut, bevel or sharpen along it |
| Plural | Vertices | Edges |
Grab vertices for fine shape tweaks, and switch to edges when you want to add loops, sharpen a crease or round off a corner.
Where a vertex is used
- Fine-tuning a shape point by point
- Storing color, UV and skin weight data for each point
- Welding separate parts of a mesh together
Beginner tip
Overlapping vertices that look like one point are a common hidden problem. Run your app’s merge by distance command after joining parts to weld them.
Terms related to a vertex
- ModelingMeshThe surface of a 3D model, made of points, lines and flat faces
- ModelingEdgeA straight line joining two vertices; the borders of every face
- ModelingFaceThe flat, filled surface between edges; the part you actually see and texture
- ModelingPolygonA flat shape with straight sides; meshes are built from many of them
- ModelingPoleA vertex where three, five or more edges meet instead of the usual four
- Software basicsDuplicate verticesStacked points that look joined but secretly split a mesh apart
Vertex FAQ
Updated October 29, 2026 · Browse all 3D terms