Lighting & rendering · Intermediate
Rasterization
The fast way games and viewports draw 3D, by filling in triangles on screen
What is rasterization?
Rasterization is the fast rendering method that projects each triangle of a 3D scene onto the screen and fills in the pixels it covers. Lighting, shadows and reflections are then added with shortcuts. It is how nearly every game, viewport and real-time app draws its frames.
Think of it like this
It is like filling in a mosaic: for each shape, you color every tile it covers, then move on to the next shape.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Render: Lighting the scene and turning it into images or video.
How rasterization works
Rasterization vs ray tracing
| Property | Rasterization | Ray tracing |
|---|---|---|
| Starts from | The scene’s triangles | Rays sent from the camera |
| Speed | Many frames per second | Slower per frame |
| Reflections and shadows | Approximated with tricks | Calculated from the scene |
| Typical use | Games, viewports, apps | Film, product shots, high-end effects |
Rasterization wins when the image must update instantly; ray tracing wins when lighting must be accurate. Many modern engines rasterize first and add ray-traced effects on top.
Where rasterization is used
- Video games and interactive apps
- The 3D viewport you model in
- Web and mobile 3D viewers
- AR and VR, where frames must arrive fast
Beginner tip
If a real-time scene looks flat, the fix is usually lighting tricks such as baked lightmaps and ambient occlusion, rather than more polygons.
Terms related to rasterization
- Lighting & renderingRay tracingRendering by following rays of light for true reflections and shadows
- Lighting & renderingReal-time renderingDrawing 3D images fast enough to react instantly, as in games and viewports
- Lighting & renderingShadow mappingHow real-time engines draw shadows fast, using a depth image from each light
- Lighting & renderingScreen-space reflectionA real-time trick that builds reflections from what is already on screen
- Lighting & renderingRender engineThe software that turns a 3D scene into finished images
- Lighting & renderingRenderingTurning a 3D scene into finished images or video frames
Rasterization FAQ
Updated October 29, 2026 · Browse all 3D terms