AI camera motion control for video

Direct the camera move yourself. One rig, repeated every shot.

Every video model

One workspace

Camera moves you can direct

Direct the camera in three steps

  1. 01

    Open Morphic

    Sign up and start creating on a free-flowing, infinite visual canvas.

  2. 02

    Set the shot and the move

    Describe the scene, then choose the camera move, push-in, orbit, crane, dolly, and its speed on the rig.

  3. 03

    Generate and repeat

    Render the shot, then rerun the same rig across the rest. Swap models and refine side by side on the Canvas.

Use cases

Match camera moves across a sequence

Set a push-in once and run it across every shot so a montage cuts together with one camera language. Because the rig is repeatable, you avoid the lottery of re-describing the move each time and the sequence feels directed rather than assembled from unrelated takes.

Product reveals with a controlled orbit

Dial in a smooth orbit or turntable move and apply it to product after product. Each item gets the same considered reveal, so a catalog of clips shares a look. Set the rig, run the batch, and skip building a motorized rig for every SKU.

Cinematic establishing shots

Direct a crane, an aerial pull-out, or a slow dolly to open a scene with intent. Pair the move with a lens and grade on the camera rig and the shot lands with the weight of a planned setup, not a prompt that happened to work once.

Previs a camera plan before the shoot

Block the camera moves for a scene and preview how each one reads before you commit a crew or a budget. Test a push-in against an orbit for the same beat, lock the choice, then carry the plan forward into final shots on Canvas.

All on Morphic

Your complete cinematography stack

Simple pricing

Get started for free today, with the option to upgrade or cancel anytime.

Basic

$19/ month
billed as $0 per year

2400 monthly credits

1 user only

All models

Workflows

Standard

$24/ month
billed as $0 per year

3625 monthly credits

1 user only

All models

Workflows

Pro

$45/ month
billed as $0 per year

6350 shared monthly credits

1 user

+ up to 4 more at extra cost

All models

Workflows

Max

$170/ month
billed as $0 per year

24650 shared monthly credits

1 user

+ up to 9 more at extra cost

All models

Workflows

Enterprise

For higher limits

Custom

pricing and billing terms

High-volume credits
Custom seat limits
All models
Workflows
Pricing Gradient

Free

For playing around

$0

forever free

Up to 20 credits
1 user only
Limited models
Workflows

FAQs

What is AI camera motion control?
It is a way to direct the camera in a generated shot instead of hoping a text prompt lands the move. You set the move you want, a push-in, an orbit, a crane, a dolly, and the model applies it to the scene. The move becomes something you choose, not a lucky side effect of wording.
Why not just describe the camera move in the prompt?
You can, but a plain prompt gives you a different interpretation every render, which makes matching shots hard. Setting the move on a repeatable rig means the same push-in or orbit runs the same way across every shot, so a sequence cuts together cleanly.
What camera moves can I control?
Push-in and pull-out, pan and tilt, dolly, truck, crane, orbit, and handheld sway, along with the speed and easing of each. Combine a move with the scene description to compose the shot you actually want rather than the one the model guesses.
Can I repeat the same move across several shots?
Yes, that is the point. Once a move is dialed in you can run it across shot after shot, so a montage or a product sequence shares one consistent camera language. Turn the setup into a Workflow to rerun the exact rig on the next batch.
Does this work with a text prompt or an uploaded image?
Both. Start from a text description of the scene, or bring your own still and direct the camera around it. The move is set on top of the shot either way, so you keep control regardless of where the frame comes from.
Can I pair camera control with lens and grade choices?
Yes. Alongside the move, the camera rig lets you set the body, lens, and focal length, and the color and texture follow. So you direct not just how the camera moves but how the shot looks, the way a DP would.

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