Software basics · Beginner
3D cursor
Blender’s movable marker that sets where new objects appear
What is the 3D cursor?
The 3D cursor is a marker in Blender’s viewport, drawn as a red and white ring with crosshairs, that marks a point in 3D space. New objects appear there, and it can act as the center for rotating or scaling. Other apps handle the same job with a work plane or pivot.
Think of it like this
It is like a pin pushed into a map: it marks where the next thing goes, and you can move the pin whenever you like.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Create: Building the shape: modeling, sculpting, scanning or generating it.
How the 3D cursor works
- 01Shift plus right-click places the 3D cursor where you click on a surface.
- 02Adding a mesh or other object creates it at the cursor’s position.
- 03Setting the pivot point to 3D Cursor makes rotate and scale work around it.
- 04Shift+S opens a menu that snaps the cursor to a selection or the world origin.
Where the 3D cursor is used
- Placing new objects exactly where you want them
- Rotating or scaling around a chosen point
- Moving an object’s origin to a specific spot
Beginner tip
Lost the cursor somewhere off in space? Press Shift+C to send it back to the world origin and frame the whole scene in one step.
Terms related to the 3D cursor
- Software basicsViewportThe live window where you see, move around and edit a 3D scene
- Software basicsTransform gizmoThe colored on-screen handles for moving, rotating and scaling objects
- Software basicsSnappingMaking objects and points jump to exact spots as you move them
- ModelingPivot pointThe point an object rotates and scales around
- Software basicsCoordinate spaceThe set of axes that positions and directions are measured against
- ModelingPrimitiveA ready-made basic shape, such as a cube, sphere or cylinder, to start from
3D cursor FAQ
Updated October 29, 2026 · Browse all 3D terms