Software basics · Beginner

Coordinate space

The set of axes that positions and directions are measured against

Also called Transform orientation

What is a coordinate space in 3D?

A coordinate space is the frame of reference that positions and directions are measured in. World space uses the scene’s fixed X, Y and Z axes, while local space uses an object’s own axes, which turn when the object turns. The same move can point a different way depending on which space you use.

Think of it like this

The room’s left side stays put, but your own left turns with you. World space is the room; local space is you.

Where it fits in a 3D project

  1. Create
  2. Surface
  3. Rig
  4. Animate
  5. Render
  6. Export

Create: Building the shape: modeling, sculpting, scanning or generating it.

How a coordinate space works

  1. 01The scene has one fixed origin and three axes: X, Y and Z.
  2. 02Each object also carries its own axes, which rotate with it.
  3. 03Moving along X in world space follows the scene; in local space it follows the object.
  4. 04You choose the space for each move, usually from a menu at the top of the viewport.

Where a coordinate space is used

  • Sliding a tilted object along its own direction
  • Lining objects up with the floor or with each other
  • Rigging, where each bone has its own local axes

Beginner tip

Press the same axis key twice in Blender to switch spaces: G then Z moves along the world Z axis, and G then Z then Z moves along the object’s own Z axis.

Coordinate space FAQ

What is world space?
The scene’s fixed frame, with one origin at the center and axes that never move. A position in world space means the same spot no matter how any object is turned.
What is local space?
An object’s own frame of reference, centered on its origin and turning with it. Local up on a tilted object points along its tilt rather than straight up.
World space vs local space: which should I use?
Use world space to place things in the scene, such as on the floor or along a wall. Use local space when an object is tilted and you want to move or scale it along its own sides.
What are local vs global coordinates in Blender?
They are Blender’s names for local and world space. Pick them from the Transform Orientation menu at the top of the viewport: Global follows the scene’s axes and Local follows the selected object’s.
Why does my object move in the wrong direction?
It is probably moving in a different space from the one you expect. Check the transform orientation, or apply the object’s rotation so its local and world axes line up again.

Updated October 29, 2026 · Browse all 3D terms