Software basics · Beginner
Coordinate space
The set of axes that positions and directions are measured against
Also called Transform orientation
What is a coordinate space in 3D?
A coordinate space is the frame of reference that positions and directions are measured in. World space uses the scene’s fixed X, Y and Z axes, while local space uses an object’s own axes, which turn when the object turns. The same move can point a different way depending on which space you use.
Think of it like this
The room’s left side stays put, but your own left turns with you. World space is the room; local space is you.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Create: Building the shape: modeling, sculpting, scanning or generating it.
How a coordinate space works
- 01The scene has one fixed origin and three axes: X, Y and Z.
- 02Each object also carries its own axes, which rotate with it.
- 03Moving along X in world space follows the scene; in local space it follows the object.
- 04You choose the space for each move, usually from a menu at the top of the viewport.
Where a coordinate space is used
- Sliding a tilted object along its own direction
- Lining objects up with the floor or with each other
- Rigging, where each bone has its own local axes
Beginner tip
Press the same axis key twice in Blender to switch spaces: G then Z moves along the world Z axis, and G then Z then Z moves along the object’s own Z axis.
Terms related to a coordinate space
- Software basicsTransform gizmoThe colored on-screen handles for moving, rotating and scaling objects
- Software basicsApply transformsMaking an object’s current size and rotation its clean starting point
- ModelingPivot pointThe point an object rotates and scales around
- Software basics3D cursorBlender’s movable marker that sets where new objects appear
- Software basicsSnappingMaking objects and points jump to exact spots as you move them
- Software basicsUnit scaleHow big one unit in a 3D app is in the real world
Coordinate space FAQ
Updated October 29, 2026 · Browse all 3D terms