Rigging & animation · Beginner
Pose mode
The mode for moving and keying a rig’s bones to pose a character
Also called Pose Mode
What is pose mode in Blender?
Pose mode is where you move, rotate and key the bones of an armature to pose a rigged character, leaving the skeleton’s rest shape untouched. In Blender, select the armature and press Ctrl+Tab, or pick Pose Mode from the mode menu. The mesh bound to the bones follows each pose.
Think of it like this
Like posing a wooden artist’s mannequin: you bend the joints into any position, and the mannequin itself keeps the same build.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Animate: Making things move over time.
How pose mode works
- 01Select a rigged armature and switch to Pose Mode.
- 02Click a bone and rotate it with R; most bones are rotated rather than moved.
- 03The mesh deforms with the bones through its skin weights.
- 04Press I to key the pose at the current frame, then change frame and pose again.
Pose mode vs edit mode
| Property | Pose mode | Edit mode |
|---|---|---|
| Changes | The pose, for this frame | The skeleton’s rest shape |
| Mesh follows | Yes, it deforms live | No, bones move alone |
| Can animate | Yes, keyframe the bones | No |
| Used by | Animators | Riggers building the skeleton |
Build and fix the skeleton in Edit Mode, then switch to Pose Mode for every pose and animation; moving bones in Edit Mode changes the rig itself.
Where pose mode is used
- Posing characters for stills, renders and thumbnails
- Keyframing body animation, bone by bone
- Testing a rig and its skin weights before animating
Beginner tip
To get back to the rest pose, select all bones and press Alt+R, Alt+G and Alt+S to clear rotation, location and scale. This resets the pose without deleting any keyframes.
Terms related to pose mode
- Rigging & animationBoneOne rigid piece of a 3D skeleton that moves the mesh around it
- Rigging & animationSkeletonThe full set of linked bones that decides how a 3D model can bend
- Rigging & animationForward kinematicsPosing a limb one joint at a time, from the shoulder down
- Rigging & animationSkinningAttaching a mesh to its skeleton so the surface bends with the bones
- Rigging & animationRiggingGiving a model a skeleton and controls so it can be posed
- Rigging & animationKeyframeA saved pose or value at a point in time; software fills the gaps
Pose mode FAQ
Updated October 29, 2026 · Browse all 3D terms