Rigging & animation · Intermediate
Skinning
Attaching a mesh to its skeleton so the surface bends with the bones
Also called Binding
What is skinning in 3D animation?
Skinning is the step that attaches a mesh to its skeleton, so each vertex knows which bones move it and by how much. Once a model is skinned, posing the bones bends the surface with them. The per-vertex amounts are called weights.
Think of it like this
Like a glove on a hand: the glove has no bones of its own, but it stretches and folds wherever the fingers inside move it.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Rig: Adding a skeleton and controls so the model can move.
How skinning works
- 01The finished mesh and skeleton are lined up in the same rest pose.
- 02You bind the mesh, and the software guesses weights from each bone’s distance.
- 03Each vertex then blends the movement of one or a few bones.
- 04You test poses and repaint weights wherever the surface pinches or tears.
Skinning vs rigging
| Property | Skinning | Rigging |
|---|---|---|
| Covers | Linking the mesh to bones | Bones, controls and skinning together |
| Scope | One step of the job | The whole setup |
| Main tools | Bind command and weight painting | Bones, constraints and control shapes |
Skinning is one part of rigging; when someone says a model is rigged, it is almost always skinned as well.
Where skinning is used
- Making skin bend at elbows, knees and shoulders
- Clothes and armor that move with a body
- Game characters, which the engine skins every frame
Beginner tip
Bind with automatic weights first, then pose the model into extreme positions before fixing anything. Pinching shows up in a deep squat or a raised arm, rarely in the rest pose.
Terms related to skinning
- Rigging & animationWeight paintingBrushing on a mesh to set how strongly each bone moves each area
- Rigging & animationBoneOne rigid piece of a 3D skeleton that moves the mesh around it
- Rigging & animationSkeletonThe full set of linked bones that decides how a 3D model can bend
- Rigging & animationBlend shapeA saved, reshaped copy of a mesh you can fade in, like a smile
- Rigging & animationRiggingGiving a model a skeleton and controls so it can be posed
- Rigging & animationSkeletal animationAnimating a model by moving the bones inside it
Skinning FAQ
Updated October 29, 2026 · Browse all 3D terms