Texturing & materials · Intermediate
Texel density
How many texture pixels cover each unit of a model’s surface
What is texel density?
Texel density is how many texture pixels, called texels, cover each unit of a model’s surface, often measured in pixels per meter. Keeping it consistent across a scene means every object looks equally sharp, so no prop looks blurry next to a crisp one.
Think of it like this
It is like the same photo printed on a postcard and on a billboard: identical pixels, but spread thinner on the bigger print.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Surface: Giving the shape its color and material: UVs, textures and shaders.
How texel density works
- 01Pick a target, such as a number of pixels per meter, for the whole project.
- 02Scale each model’s UV islands so their area matches that target.
- 03Large objects get bigger textures or more UV space; small ones get less.
- 04A checker texture shows at a glance where density drifts.
Texel density vs texture resolution
| Property | Texel density | Texture resolution |
|---|---|---|
| Measures | Pixels per unit of surface | Total pixels in the image |
| Depends on | Image size and model size together | Image size only |
| Tells you | How sharp the surface looks | How large the file is |
Resolution is the image’s size; texel density is how thinly that size is spread, which is what decides sharpness on screen.
Where texel density is used
- Keeping game environments evenly sharp
- Planning texture sizes before an asset is built
- Spotting props that will look blurry beside others
Beginner tip
Objects the camera gets very close to can break the rule and get extra density. Just make that choice on purpose rather than by accident.
Terms related to texel density
- Texturing & materialsUV unwrappingCutting a 3D surface along seams and unfolding it flat for texturing
- Texturing & materialsUV mappingFlattening a 3D surface into 2D so a texture knows where to go
- Texturing & materialsMipmapA smaller, pre-shrunk copy of a texture used for distant surfaces
- Texturing & materialsTexture atlasOne image that packs the textures of many objects side by side
- Texturing & materialsUDIMSpreading UVs across numbered texture tiles for far more detail
- Texturing & materialsTextureAn image wrapped onto a 3D surface to give it color and detail
Texel density FAQ
Updated October 29, 2026 · Browse all 3D terms